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Why is CyberStep intent on destroying it's game?

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Why is CyberStep intent on destroying it's game?

Postby Midnightmare » 04 Jul 2014, 06:52

Just wondering, because it seems like these lieu of changes would actually result in a loss of profit, not a gain.
- Gacha's should be cheap if you have such low chances, im guessing they will have to reduce the price again.
- No tradeable costumes; nice way to make sure no one will spin gacha for multiple costumes at 4$ per try.
- Liqour removal; in particular moon king - why make your game tedious. I want to add to this, why not make it a money sink, could easily cost 10-20x more and still be worth it. Even worse you just made me not want to invest in liquor store friendship for the time being.
- Exp Rate; I don't hate the change, but you perspective new players will definetly think why they should play a game that has 1/5th the original rate of the foreign version.
- Consumables in the cash shop; majority of them are still ridiculous after the maint.

Seriously, there is no reason why you should treat your customers like walking wallets that will put up with any crappy quality of life changes that aim to make people spend more time grinding/questing instead of doing fun content. I don't see how 105 levels worth isn't enough to keep us interested; it sure seems to work in jp.

Too bad odds are nothing will change and people will slowly quit (After the initial flood wore down it's actually pretty empty) and then when the game shuts down in half a year (or drifts into obscurity *cough* Rusty Hearts *cough*).

I really don't want to see the game fail due to bad management, one of the few games where it's actually possible to die due to lack of skill. Please reconsider the changes you made to some stuff this maint.

(I'd like to note that a bunch of changes they promised are actually broken... like the fact weapons still get destroyed when failing at higher tiers, but i'll give them the benefit of the doubt that these will be fixed)
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Re: Why is CyberStep intent on destroying it's game?

Postby Yuen » 04 Jul 2014, 08:18

Nexon, JPN style.
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Re: Why is CyberStep intent on destroying it's game?

Postby Senpai » 04 Jul 2014, 08:52

Yuen wrote:Nexon, JPN style.


hahaha I remember Nexon, they killed Gunbound.... That game was so much fun when it was ran by Ijji, then Nexon just like took a fat fucking dump on it....
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Re: Why is CyberStep intent on destroying it's game?

Postby MadScientist » 04 Jul 2014, 09:07

GG Game over. On strike. Official break starts now. I quit CosmicBroken and took a bunch with me and will do it again.

I figured how can they ruin this game like CosmicBroken without PvP? Well there you have it.

1 thing after another. We have 1/5 the exp rate as JP as it is and MoonKing is something I will not play without. They will make the game tolerable for a very small amount of retarded cashshoppers who will continue to pay them large amounts and boast about how great the dead game is like CosmicBroken. I swear, you go on there and you will see people defending that crap empty game with their lives.

Less people = less work.
Release cashshop items = easy quick cash
*I think I need more money. Time to go throw in some more garbage. :lol: *
QUITTING. CS = GREED

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Re: Why is CyberStep intent on destroying it's game?

Postby PERONA-SAMA » 04 Jul 2014, 09:29

got so bored in this game.. will take new players to reach lvl 10 half a day.. dodge system is shit.. they put "controller settings" where u cant edit any control keys which is the biggest joke i saw in an mmorpg :lol: .. trading is no fun coz u only cant use ur gold to buy stuff(who would top-up with those ridiculous prices lol)..


and then i thought this would somehow be close to dragon nest gameplay :roll:
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Re: Why is CyberStep intent on destroying it's game?

Postby SeekerFate » 04 Jul 2014, 09:49

Ringo Tarte just send a message to us poor blokes, forsaken that CyberStep is basically dead for the weekends they'll get the message hoopefully by Sunday so in meantime everyone huddle down and share body heat as we brace this oncoming winter.


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This game trolls me.
Entire character nupped lvl 34 EnAlpha
Blind at Sekigahara 'cept fer sky in JpCBT ~lvl 32ish?
En: SeekerFate - lvl 89 SeekerDissonance - lvl 61 -> 81
Can't believe I'm back, for now.
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Re: Why is CyberStep intent on destroying it's game?

Postby Nyo? » 04 Jul 2014, 09:50

I really like this game so far. I seriously hope the management doesn't run it into the ground... :(
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Re: Why is CyberStep intent on destroying it's game?

Postby RavUiai » 04 Jul 2014, 14:52

it's all about moe
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Re: Why is CyberStep intent on destroying it's game?

Postby Mewmew » 04 Jul 2014, 15:18

Seriously? 1/5th the experience? Normally when games get released in the USA/West, they RAISE the experience gain because Western players don't tolerate grinding as much as other Countries. These guys lowered the experience gain instead, and to 1/5th the amount?! That's absolutely nuts!

This combined with the whole greedy costume thing where you can't sell them to other people anymore along with all the alcohol boost removals, this is seriously making me re-consider if I want to stay around and keep playing. I get frustrated by grinding and usually quit games that have too much of it. When a game is too grindy it doesn't make me spend money on experience boosters, it makes me leave the game instead.

I was happy to blow money on the game before these changes, I had spent over $100 already. With them getting so horribly greedy and it affecting the game in such a negative way I think I'm going to just change over and become a leech player not spending anything - at least as long as I can stand the grinding before I quit.

I've seen some pretty greedy companies out there but these guys seem far more self destructive in their decisions than most. Every single one of their greedy choices is going to actually negatively affect the game, the community, and their profits in the end. I don't get how they don't see this.
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Re: Why is CyberStep intent on destroying it's game?

Postby SupremeTentacle » 04 Jul 2014, 15:25

Mewmew wrote:Seriously? 1/5th the experience? Normally when games get released in the USA/West, they RAISE the experience gain because Western players don't tolerate grinding as much as other Countries. These guys lowered the experience gain instead, and to 1/5th the amount?! That's absolutely nuts!

This combined with the whole greedy costume thing where you can't sell them to other people anymore along with all the alcohol boost removals, this is seriously making me re-consider if I want to stay around and keep playing. I get frustrated by grinding and usually quit games that have too much of it. When a game is too grindy it doesn't make me spend money on experience boosters, it makes me leave the game instead.

I was happy to blow money on the game before these changes, I had spent over $100 already. With them getting so horribly greedy and it affecting the game in such a negative way I think I'm going to just change over and become a leech player not spending anything - at least as long as I can stand the grinding before I quit.

I've seen some pretty greedy companies out there but these guys seem far more self destructive in their decisions than most. Every single one of their greedy choices is going to actually negatively affect the game, the community, and their profits in the end. I don't get how they don't see this.


I'm not grinding that much and...

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I don't know what you consider grinding, but, with 0 exp boosts, I can get a level in 30 minutes.
Selling all of my gear for ~40% of its market value!
~4 lv. 108 to 115 weapons remaining
Some skill card 7's, ougi, orna'd maga and other stuff too!
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