Arnekun wrote:I've had a lot of the issues you guys have mentioned. Here are a few of mine:
1. Healing Skill Ranks:
Right now my rank 1 healing skills like Heal I heal for 74 hp but rank 2 healing skills like Heal II heal for much less, 14 hp. I tested this with two staffs of roughly the same grade and same atk power and both skills' levels are close (level 1 and level 2). Someone said that you need to increase MND to the next tier of 20 pts or something to get the full effect of rank 2 heals, but it still doesn't make sense for them to be so much weaker than rank 1 heals. I can understand if they hit the limit of rank 1 heals and did the exact same amount of healing until your MND reaches the next tier and allows you to hit the higher potential heals from rank 2, but why should higher ranks heal for so much less? Rank 2 healing skills will be completely useless for characters that aren't built a certain way and getting weapons with only rank 1 becomes preferable. Is this really working as intended? They might as well just get rid of skill ranks and have us level up each unique skill directly with a level cap based on the required stat tier if they're just trying to make a limit on which skills people are allowed to use at all.
2. Dialogue Speed and Skipping:
By clicking the characters' dialogue while the text is being written out, you can display the whole text immediately, but a random 1/10 of all pieces of dialogue causes the whole text/dialogue to be skipped immediately before it's been written out and it sometimes results in story details being completely lost since there is no way to backtrack and re-read dialogue. The text/dialogue skipping system should be fixed and adjustable text writing speed would be a good option. Right now the text is written really slowly which is why I generally click to display the whole text immediately.
3. More Customizable Controls and More UI Shortcuts:
A lot of PC games now allow people to map their own keys to various controls and I believe the program AutoHotkey can essentially do the same thing by mapping single or entire sequences/combinations of keys (macros I think they're called?) to other keys or key combinations. Some games might even consider this cheating but it's hard to do much about because it just looks like the person is pressing key combos really fast. In any case, I don't want to use macros I just want to re-map keys. Also having UI shortcuts to access the inventory or equipment pages at the press of one button would really make things more efficient. Having to press esc and click through the menu is more tedious than it needs be. The shortcuts issue is mainly a convenience thing so I won't complain too much about it but it really makes the experience more fluid.
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