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Bugs, Issues, and Suggestions

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Re: Bugs, Issues, and Suggestions

Postby Az4ria5 » 05 Jul 2014, 10:15

How about the stupid shadows whenever you do a skill attack? For instance, Grim Strike. Those weird square shadows that come out of the attack. And when your charging your sp using a staff or wand, those weird shadow lines that flow into you? :\
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Re: Bugs, Issues, and Suggestions

Postby Hattusama » 08 Jul 2014, 19:07

I can also confirm the texture load processing being really really slow. Also whenever I go to a field / town where there's about 10-50 players I get a massive fps drop making it go from stable 60fps to 15-21fps.

Here are some specs:

Graphics card: MSI NVIDIA GeForce GTX 760 Twin Frozr 2Gb GDDR5
CPU: AMD Phenom(tm) II X4 960T 3.40 Ghz Quad-Core (Overclocked)
RAM: Corsair XMS3 8Gb (2 x 4Gb) 1333Mhz

Running on Windows 7 Ultimate 64-bit (6.1, Build 7601)
If you ain't dead, I'll keep you that way.~

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Location: Tampere, Western Finland

Re: Bugs, Issues, and Suggestions

Postby GhostRider » 08 Jul 2014, 21:59

my game crashes and it starts to download again from start happned 3 times in 6 days alrdy....
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Re: Bugs, Issues, and Suggestions

Postby Ixeuticus » 09 Jul 2014, 12:15

Hi

I would like more options for different resolutions and the ability to flip mouse Y axis, other than that, there aren't too many issues.
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Re: Bugs, Issues, and Suggestions

Postby Matt20030 » 09 Jul 2014, 14:12

Bug: You can fall off the map by doing a roll dodge (double tapping A or D) in certain areas. Generally on staircases which have no gaurdrailing and are elevated. Too lazy to show screenies but i will eventually :roll:
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Re: Bugs, Issues, and Suggestions

Postby Alloran » 09 Jul 2014, 17:28

Hello, i am having a bit of a problem in the "Yomotsuhirasaka" dungeon. I have givin' it a solo run but found the boss to be too difficult without a Tank. Now me and my Buddy teamed up and made quick work of the Dungeon but when we get to the entrance to the bosses room he made it into the next room but I ended up falling all the way down the hole and got stuck. At that point i left the dungeon again and ran through without fighting(because he was still there so it was still counted as completed) and encountered the same problem. Once that happened he left and reentered before i did so we didn't have to run through all the mobs again. Once he made it near where i was I left then reentered and got back to the entrance to the boss room. Now at this point I jumped in first to see if i could get there but i ended up falling again. So there might be a bit of a problem.....

This is my view of what had happened
Image

And this is my buddies, im down in the pit between the bones.
Image

Now this isn't the first problem i have had, back when i was at "Sakuraijima" dungeon we ran through there, but during the boss battle i ended up crashing, that happened twice. So i Uninstalled the game and re-installed it, that fixed the problem. So we continued like it was just my computer. But then a patch was downloaded for it by the game, so others seamed to have the problem as well, didn't affect me. But as i went back to help someone go through it with my buddy i ended up crashing at the boss again like i did before the first re-install making me uninstall it and re-install it all over again. So that might need to be fixed somehow.

Oh i would also like to suggest aGuild/Clan kinda system, it would be fun and make it so you didn't constantly have to search for your friends to form the parties.

Other than whats here i love the game keep up the good work.
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Re: Bugs, Issues, and Suggestions

Postby shinji257 » 09 Jul 2014, 17:56

I'm getting all kinds of weird cosmetic glitches. I'll show a video when I get a second but it looks like artifacts.

Video: http://youtu.be/f3Oh_jcezR8
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Re: Bugs, Issues, and Suggestions

Postby lyner » 09 Jul 2014, 20:55

I've found a bug where you cant see a character. I was looking for a party for Dragon Spire and I was the only one on the entrance. But people where chatting around me but I could not see them. They invited me to the party but I did not receive any notifications. this also happened when I was farming for fine cloth at ittanmounens. There were people killing the monsters yet I could not see their avatars. I thought at first that it was only due to lag. But then I could also see other players. There were people having these kinds of issue too, usually when looking for a party.

BTW, those "invisible" players were not only invisible to me but to other players as well, so i'm convinced that this isn't client-sided.
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Re: Bugs, Issues, and Suggestions

Postby Mystal » 10 Jul 2014, 01:01

When i boot up the launcher i see the top of it in the bottom right of my screen. There is no way to grab it and move it about so it sits there until i change my resolution. I have also noticed that i cant get it to fit on either of my monitors very well. Full screen gives me about a seventy percent view and windowed modes are not very good either.

I cant understand how the game came out like this. Its a fun game so far but the graphics are early PS2 at best, i think Phantasy Star Online on the DC looked better. This game needs a lot of help and fast or its going to be dead in a few months even being free wont save it.
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Re: Bugs, Issues, and Suggestions

Postby Lann » 10 Jul 2014, 03:03

Arnekun wrote:I've had a lot of the issues you guys have mentioned. Here are a few of mine:

1. Healing Skill Ranks:
Right now my rank 1 healing skills like Heal I heal for 74 hp but rank 2 healing skills like Heal II heal for much less, 14 hp. I tested this with two staffs of roughly the same grade and same atk power and both skills' levels are close (level 1 and level 2). Someone said that you need to increase MND to the next tier of 20 pts or something to get the full effect of rank 2 heals, but it still doesn't make sense for them to be so much weaker than rank 1 heals. I can understand if they hit the limit of rank 1 heals and did the exact same amount of healing until your MND reaches the next tier and allows you to hit the higher potential heals from rank 2, but why should higher ranks heal for so much less? Rank 2 healing skills will be completely useless for characters that aren't built a certain way and getting weapons with only rank 1 becomes preferable. Is this really working as intended? They might as well just get rid of skill ranks and have us level up each unique skill directly with a level cap based on the required stat tier if they're just trying to make a limit on which skills people are allowed to use at all.

2. Dialogue Speed and Skipping:
By clicking the characters' dialogue while the text is being written out, you can display the whole text immediately, but a random 1/10 of all pieces of dialogue causes the whole text/dialogue to be skipped immediately before it's been written out and it sometimes results in story details being completely lost since there is no way to backtrack and re-read dialogue. The text/dialogue skipping system should be fixed and adjustable text writing speed would be a good option. Right now the text is written really slowly which is why I generally click to display the whole text immediately.

3. More Customizable Controls and More UI Shortcuts:
A lot of PC games now allow people to map their own keys to various controls and I believe the program AutoHotkey can essentially do the same thing by mapping single or entire sequences/combinations of keys (macros I think they're called?) to other keys or key combinations. Some games might even consider this cheating but it's hard to do much about because it just looks like the person is pressing key combos really fast. In any case, I don't want to use macros I just want to re-map keys. Also having UI shortcuts to access the inventory or equipment pages at the press of one button would really make things more efficient. Having to press esc and click through the menu is more tedious than it needs be. The shortcuts issue is mainly a convenience thing so I won't complain too much about it but it really makes the experience more fluid.


About those...

1. They are working as intended. Those "omg wtf heal II heals less than heal I" moment is normal. I'm guessing you haven't seen the "I'm casting but nothings happening" moment?
What MND stat does (though the increase does scale depending on MND stat and level this is a sample)
3 SP per Point
1 SP Recovery Speed per Point
2 P.Def per Point
6.2 M.Def per Point
Passive SP Recovery Amount Increase
Healing Amount and Cap Increase
Increased Skill Success Rate per 10 Points

So yea, the Healing amount has a cap and has a minimum level of usage, so does any other buffing skills. The Success rate is divided into three categories: Failure, SomethingWentWrong , Success.

SomethingWentWrong is when you don't have enough stats to use the skill but you passed on casting it.
Failure is when YOU can't even really cast it.
Success is Success.

Now, on to what your saying "might as well remove the ranks...-toolongtocopy-". Might as well play a game where everyone is a knight that can cast spells, shoot with bows, slice people in half, and is an adventurer. They did this so that there is actually a "role definition". If you can't cast that spells efficiently then it means you're not a HEALER or a PALADIN (Tanks that heal, damage output is low). I'm guessing you're an offensive one. Besides, get to the higher levels first. Upon reaching around 80 or 90, you'll be scattering your stat points to other stat since max stat is 100.

2. About the text, Deal with it.

3. About the Hotkeys, I'd have to agree on this.
A Hero will never give up, never hide, never be defeated, and never accepts evil! -Samumenco
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