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Fix the Healer Class

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Re: Fix the Healer Class

Postby CelestialRebirth » 07 Jul 2014, 06:40

So the OP played or plays WoW huh. One thing I remember about that already bad community(not as awful as Dota/LoL's community)is that the high-end healers always end up being entitled and an asshole.

...I think that summarizes the OP well.

I play healer as well and the only I thing I want fixed is the targeting.
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Re: Fix the Healer Class

Postby Kyuusho » 07 Jul 2014, 06:55

For me, I want a marker on top of my teammate to differentiate between similar looking people at a quick glance like a huge number above their head since you can barely see their tiny hp bar above them.
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Re: Fix the Healer Class

Postby Yoshitake » 20 Jul 2014, 01:15

Most challenging job in this game lol but the feeling when you saved your party member from death is satisfying.. it worth the effort
But yeah, some stuffs are really need to be improved in this game, before all healers gone..
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Re: Fix the Healer Class

Postby Minato » 20 Jul 2014, 01:58

Yoshitake wrote:Most challenging job in this game lol but the feeling when you saved your party member from death is satisfying.. it worth the effort
But yeah, some stuffs are really need to be improved in this game, before all healers gone..


They need to hurry up and add resurrection to the staves skill drops already. Cyberstep just wants us to buy revives.
I have the skill on the Japanese server and it just makes support classes much better/useful.
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Re: Fix the Healer Class

Postby Kyrisn » 20 Jul 2014, 07:53

Nimja1 wrote:We are arguing about trivial shit when the real issue is....

EXP rate! But namely for this topic let's focus on the exp rate for party members NOT scoring the kills, where you mostly won't if you are a support character.

I'm just gonna come out and say it... why in the fu- fudgesticks is it less than half?

At this rate Oodachi users will have the crown on exp, followed by spears, followed by the rest. Like.... I'm at a loss for words. This game (I enjoy it, don't get me wrong) literally discourages team play.


It ain't just less than half, it's much lower. It's about around 29-30%, so less than 1/3 of what the killer is getting.

Example;
Kill - 43 (+42 Pooled)
Sup- 13 (+12 Pooled)

SS Rank Total (Kill) - 127 exp
SS Rank Total (Sup) - 37 exp

37/127 = 29.1%

**The example taken is from the Great Life Daruma from Byakkou Hell with a 5-man party.
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Re: Fix the Healer Class

Postby Heimarmene » 20 Jul 2014, 11:27

Naduron wrote:Warning: Wall of text, lots of typos and i dont care.

When the devs made the healer class they must have hated it cause its so f%¤king horrible made but even tho they hated it so much that they wanted to delete it so did they still have it for the sake of the players that want to play support.

You may wonder, how bad is it?
That my friend is very easy to find out, just go to all the town and see for yourself.

These "Healer" does NOT count as a real Healer:
1. Players that only spam sanctuary which only heals 10 HP
2. Only spam 5-10MP regen and never use a single heal.
3. Only heals 50-400 HP
4. Players that only heals 1-10 times during a instance.
5. Players that only heals/buff/support 1-2 of the group.
6. Players that only has below 70% MND

Cut these people out and you will find out that there are actually only 5-10 players that are real HEALER, you know people that act like they are playing healers in World of Warcraft that buff every player and spam 1000 healing and 25 MP regen.
Those healer that instantly heals a member when he gets hit.
These are the REAL HEALERS.

Now why are they as rare as an artifact item?


1. TARGETING

If you have played healer or tried cause you gave you instantly as you noticed how f%&king horrible the targeting is in this game.
How does it work?
It only targets the player closest to you + And a bit of power of RNG.
So yeah if you want to be a real healer you have to play dirty and run up to the melee and pull up your staff and slap them on their ass with them.
Cause if you have 4 ppl infront of you in a room so will you only heal the one closest to you, if you want to heal the spear class so must you run in towards the center of the room so you can target him.
Unless you have a group with 4 melee that is standing on each other so they can AoE the whole room at once, then you are f%&kt.

"Then use TAB Targeting"
It ONLY switch between 2 targets that is closest to you and NOT THE WHOLE GROUP.


2. Can't use buff on yourself.

Great for you healers, you can buff your member with movement speed buff so the tank/dps can run away from your healing..
This happens so many fucking times i'm actually about to slam my head on my wall.


3. Item Level has no effect

What?!?
Yup..

It doesn't matter what type of item you uses as healer; rarity, grade, attack or level.
It has 0 EFFECTS FOR HEALERS.

I'm lvl 44 and i'm using still using a healing staff from my FIRST INSTANCE, which i have repaired over 5000 or something now so it has 643 Dura left.

So why should healer bother using staff over lvl 10 if they don't do ANYTHING for the healer.
Enchanthing and smelting and etc costs nothing on a lvl 10 weapon, while a lvl 50 so will it costs millions to pimp it to max.
And if it breaks when smelting so can i easily replace it when i can just clear a instance in 15 seconds instead of lfg for minutes and then clear a instance that takes 8min to clear.

Staff doesn't effect anything for us, no healing increased, no duration increased, NOTHING.




4. UI

You must be damn good a remembering which character model and who they belong to, cause in this game you cant see the HP/SP on the players and the names only show up at 10m away when you can heal members up to 40m away.
So once again you are forcing healers to hug their members just so they can see which players that needs healing/mp/support
So pray that you will never join a group with all 4 of them are wearing the exact same models.


5. Buff Icons

Fix it, its dumbest thing i've ever seen, it gives no info and it doesn't tel me which buff is on them and its f%&king tiny i'm having problem seeing it, why the f%&k is it only 2 pixels large?!?!?
And i bet 99% of the players have never seen it.


Guess I'm not counted as a "real healer" then. I'm not going to waste my SP/durability/cds to heal/buff/support the people sitting in the back leeching. If they aren't doing the damage for the team, then they can go die getting squashed by a toad for all I care. I only carry around 2 cure IV and 1 cure III as my heals so if I go around healing 4 other people, there's no possible way to keep everyone healthy thus it's more logical to cut off everyone that isn't essential to the party and focus on the main damage dealer.

But yeah, you do make good points though. The targeting system is awkward as hell with how status bars don't have the same viewing range as the actual heal... Buffs should be able to be applied to the staff user as well and the buff icons are almost non-existent as far as anyone's concerned. Oh and seriously, the skills window should tell you exactly what your buffs do not just "herp-derp, it gives people "more" attack" where that more could be anything from 1 damage to 100% more damage and no one would be any wiser.

Hmm and for the most part stats aren't very big on healers. Attack does raise the amount healed but at the same time, when you're already healing for 1.7k per cure IV do you really NEED a stronger heal? I mean I'm already healing for about 3/4's of a level 55's HP bar with cure IV and I'm not even level 35 yet so would that stronger heal actually be useful? I mean, maybe if you ran healing instead of cure, that extra heal would be useful but I'm liking cure too much for heal xD
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Re: Fix the Healer Class

Postby Lylah » 20 Jul 2014, 16:05

CelestialRebirth wrote:So the OP played or plays WoW huh. One thing I remember about that already bad community(not as awful as Dota/LoL's community)is that the high-end healers always end up being entitled and an asshole.

...I think that summarizes the OP well.

I play healer as well and the only I thing I want fixed is the targeting.


was a healer in a top 25 world wow guild.... there is a reason for entitlement, your literally the most important role in the group.. if youve never end game healed you wont understand but... when your the only reason anything is ever killed, while being blamed for other peoples mistakes and the groups failure on wipes, and then watch people mess up all the time only to heal them back up to watch them do the same mistake again, and again.. and... again.... you'd be an asshole too and tell them to learn how to play, take a hike, etc.

it take alot of skill to be able to keep people healed, and buffed, and watch hp bars while dodge'n boss mechanics. alot of skill. watched entire guilds fall apart cuz they lost a good healer, and couldnt kill content cuz no one was staying alive long enough to kill anything due to a lack of heals.

ya, this group sucks, im going to tell them they suck, and im going to find another one and hope they suck less. said every good healer...ever.
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Re: Fix the Healer Class

Postby Prov » 20 Jul 2014, 19:20

It ain't just less than half, it's much lower. It's about around 29-30%, so less than 1/3 of what the killer is getting.

Example;
Kill - 43 (+42 Pooled)
Sup- 13 (+12 Pooled)

SS Rank Total (Kill) - 127 exp
SS Rank Total (Sup) - 37 exp

37/127 = 29.1%

**The example taken is from the Great Life Daruma from Byakkou Hell with a 5-man party.[/quote]

This is something I want fixed for reals. My wife would heal, but it's just not competitive. It sucks to heal your party and be left behind by them, because you're not getting the EXP you need to keep up.
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Re: Fix the Healer Class

Postby Lynneth » 21 Jul 2014, 00:30

Prov wrote:It ain't just less than half, it's much lower. It's about around 29-30%, so less than 1/3 of what the killer is getting.

Example;
Kill - 43 (+42 Pooled)
Sup- 13 (+12 Pooled)

SS Rank Total (Kill) - 127 exp
SS Rank Total (Sup) - 37 exp

37/127 = 29.1%

**The example taken is from the Great Life Daruma from Byakkou Hell with a 5-man party.

This is something I want fixed for reals. My wife would heal, but it's just not competitive. It sucks to heal your party and be left behind by them, because you're not getting the EXP you need to keep up.


I totally agree with this. It is not worth it to play as HEALER with the SAME LEVEL friends/players. Since our XP is only 1/3 of totals that hitters does.

Healers, in my opinion, is great only as carrier ( low level one ). Hence the 1/3 XP... And most high level HITTERS also prefer lower level Healer, since THEY DON'T DISTURB THEIR EXP GAIN.

My friends now already hit lv.45++ while I'm stuck at lv.35 since I need someone to support on. :[.

They (CYBERSTEP) should add a game mechanics that is FRIENDLY to HEALERS/SUPPORTERS.
IGN : Lynneth (lv.92/Reraised as Zombies) - Looking for more exciting experience..Rather than being depressed, better just play! :D. Let's grind for teamwork.. or not? :P :). Looking for party to grind lv.90+ weapon. Whisp me IGN!-In hiatus for 2 days-
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Re: Fix the Healer Class

Postby Rufei » 22 Jul 2014, 01:54

Outside of the current state of the "endgame," which is basically influenced by the fact that most carries are above the content level, staves have a very crucial (though admittedly underappreciated role) - enabling a party to tackle much higher level content than what was originally possible in a manner that is more efficient than normal. It's just not prominent right now.

Investing in staff is an endgame decision.
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