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tired of the "myth" and 0 durability "break items"

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Re: tired of the "myth" and 0 durability "break items"

Postby Easley » 22 Jul 2014, 03:12

First of all, the people are just stating their opinion. Whether you believe it or not, it's all up to you.
The same goes for my reply as well.

Though I've never ran out of durability on any of my weapon (I'm a bow user), I do tends to use all of them until they're near breaking. From what I remember in the loading screen, weapons that lost its durability and breaks during a dungeon run/hunting process will have its attack power reduced (but it's still usable) rather than can't be repaired (I assume nobody is using a non-repairable weapon) or be used at all.

This is mainly - my opinion; please correct me if you think it's wrong, or you didn't agree - a problem for those who are attacking, which mean all other weapon type user besides support/staff. And it won't be a problem for support players since they rely on their stats instead of their attack power to use heals of buffs.

Just trying to give a second opinion, please do correct me if I'm wrong. :)
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Re: tired of the "myth" and 0 durability "break items"

Postby SupremeTentacle » 22 Jul 2014, 03:15

I'm fairly certain that is old information from alpha test.

Now, instead of reduced damage, you will simply just miss when you attempt to attack with a broken weapon.
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Re: tired of the "myth" and 0 durability "break items"

Postby Hinagiku Katsura » 22 Jul 2014, 03:22

It will turn all your attack will be miss if the durability reach to 0 and if you don't believe well try and find out im a bow user too

I am Neko Princess.
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Re: tired of the "myth" and 0 durability "break items"

Postby Easley » 22 Jul 2014, 03:26

Oh is that so?
Then it's a good reason to NOT have any of my weapons breaks during a run.
Thank you for the confirmation SupremeTentacle and Hinagiku Katsura.
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Re: tired of the "myth" and 0 durability "break items"

Postby Deathy » 22 Jul 2014, 03:34

SupremeTentacle wrote:I'm fairly certain that is old information from alpha test.

Now, instead of reduced damage, you will simply just miss when you attempt to attack with a broken weapon.


This seem more correct, then the reduce damage in alpha.

Also Healer/support don't really need attack power, as it doesn't do much change fro healer unless you have staff aff's bonuses. so an staff with 3k attack would heal the same as an staff with 50 attack , but the staff level itself does add small bonus hp (testing it out) and healing and buffin other player with an 0 dur staff, take all my SP away, so it would be rather stupid to do that, while the risk of Miss being an option.as you can seein the video I cast 1st aid on myself and Miss, even San and that missed as well, and those aren't really suppose to miss.


And as I mention before I haven't notice any max durability drop at all, even in the video the water oak staff kept their durability and I was showing their dur before it broke. So until someone show an weapon actually losing max durability. And I will be making new character to test this out, shortly.

and if that doesn't lose max durability as a bran new account, this would prove pretty much everything wrong to the guy saying he lost dur, and see if their really is an RGN with Yoshi as an effect.


If the new character with level 1 relationship doesn't lose durability, they would end up ruling out Yoshi and RGN / any sort of those things, and it affect on all weapon types ( beside the staff when I been using lol as pure MND/support)


Hinagiku Katsura wrote:It will turn all your attack will be miss if the durability reach to 0 and if you don't believe well try and find out im a bow user too


Not trying be mean but in the video I made, I clearly was missing with staff with 100 + dur still ,and an staff with 0 dur was still hitting fine. Care to explain that? it in the video.
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Re: tired of the "myth" and 0 durability "break items"

Postby Rufei » 22 Jul 2014, 17:50

Deathy wrote:I Don't believe you do it all the time tbh, cause I don't think you have over to do 4 repair every run , after 10 dungeon that is 40 repair , and I don't think you use one every single time. honestly. and they only work if you get an bad repair, it turn it into great repair. - and the Odd getting a Bad repair out 1/40 withg Yoshi currently max out is 1 out 20 repairs, which is pretty low itself.

Well, if you want to plug your ears and sing campfire songs until the bad voices go away, that's fine. The fact remains, I use repair fairies on all my spears that I care to keep, and they only get consumed on bad repairs. I also spent ridiculous amounts on this game and had about 40 of these fairies from bonuses and whatnot.

Sometimes it pays to listen to people who spend the time to give you information that you would otherwise not be able to access.
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Re: tired of the "myth" and 0 durability "break items"

Postby Deathy » 22 Jul 2014, 18:59

Rufei wrote:
Deathy wrote:I Don't believe you do it all the time tbh, cause I don't think you have over to do 4 repair every run , after 10 dungeon that is 40 repair , and I don't think you use one every single time. honestly. and they only work if you get an bad repair, it turn it into great repair. - and the Odd getting a Bad repair out 1/40 withg Yoshi currently max out is 1 out 20 repairs, which is pretty low itself.

Well, if you want to plug your ears and sing campfire songs until the bad voices go away, that's fine. The fact remains, I use repair fairies on all my spears that I care to keep, and they only get consumed on bad repairs. I also spent ridiculous amounts on this game and had about 40 of these fairies from bonuses and whatnot.

Sometimes it pays to listen to people who spend the time to give you information that you would otherwise not be able to access.


Um your the one plugging your ears.

and you are not taking the info I'm giving you, and even was told that You can't destroy your weapon by hittin zero durability. and a level 1 Yoshi relationship hadn't been phased with and durability lost with weapon, which again prove that you don't lose max durability, and nothing Bad happen when you hit 0/max durability.

You have slight chances to miss, but they can still hit sometime, as proven in the video.

Max durability doesn't degrade, and I tested this countless time , and now even on a new character.

So provide some proof that you lose max durability when a weapon hit zero, or the item is destroy. Cause as far I'm seeing even on new character, no durability is Lost, even with no point in our personal repair chick.

So it prove nothing bad happen at 0 durability , and it okay to let it hit zero, and not be scare about it hittin' zero if u have to kill 1 more mob with that attack.
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Re: tired of the "myth" and 0 durability "break items"

Postby Rufei » 22 Jul 2014, 20:08

What your evidence proves is that there is a case in which 0 durability loss occurs. What I'm providing is a case in which durability loss does occur. The proper conclusion is that when your weapon breaks, there is a chance for durability loss, but it is not necessitated.

You should take a formal logic course.
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Re: tired of the "myth" and 0 durability "break items"

Postby Deathy » 22 Jul 2014, 21:32

Rufei wrote:What your evidence proves is that there is a case in which 0 durability loss occurs. What I'm providing is a case in which durability loss does occur. The proper conclusion is that when your weapon breaks, there is a chance for durability loss, but it is not necessitated.

You should take a formal logic course.



Where is your Proof? I been showing my proof, I been taking the time to repeat , I made new character who should had lower Odd's , I been here providing Evidence, While all you do is mock my evidence and provide nothing to back up your statement.

there is 1/2 chance of it naturally being good repair (no durability lost) and Bad repair (lost durability). with the RGN being in the odd of one of those, Should provide at least 1/100+ Attempt I been doing , and max durability lost, even in the video there should been 1/4 chance of it happening, But it didn't.

I am willing to do an Live stream of it Again, with an level 1 if you Really must watch the proof, an Yoshi level 1 once didn't gave me any lost of max durability meaning I will have no problem a 3rd, 4th and 5th time.


And I will always be doing the math needed to do an formal logic steps, making sure there no but's or and - only leave the Any (the RGN) to put the chance of the Odd's of it.

And if you been using the Repair powder as much as you Claim , your weapon much be 2k Durability by now, with the chance of it always being Good and Great Repairs. if you Truly do use them ever repair run.

So before you say I am plugin my ears, and trying make it go away, and want to use the "Formal of Logic" with the Logical Form of "Deductive and inductive reasoning, and abductive inference" with "Consistency, validity, soundness, and completeness" with is by giving Evidence so then the "Rival conceptions of logic" can be proven.

I been doing this clearly as I am doing what I can to give you the Evidence, while you aren't giving me anything that show that I am in the wrong. As long you haven o proof of this max durability being lowered by hitting zero , and the Consistency I been, It show I am giving more Valid information with soundness of proof giving the completeness of the debunking facts. While you are Just Saying this and this happen when the odd of you might been talking about just fail Smelt, or bad repair cause you don't have as many repair powders as you like to seem to "have" , as you would have then weapon by now in theory - 2k durability. with the fact you removed all chances of Bad repairs not able to happen. with Yoshi , meaning You only keep the same Durability or increase.


So where am I plugin my ears? where have I turn down to give you anything that I haven't done? Where am I having flaws? Where is this "bad luck" you had when I should had at least in theory of now 1 lost of durability out 1000+ items I done this to now? Where is chance of it happening when even an Level 1 Yoshi had No increase chance to keep the RGN in favor of the "Bad" happening? and Still haven't lost an single durability?


As long you want to try be logical , provide Evidence, or proof , as long as you Don't , you are able to "Rival conceptions of logic" when in the formal of logic being prove to be re-exam to make an new factor.

As long you don't give any solid proof, you are clearly not in the "formal logic course" you claim to be in.
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Re: tired of the "myth" and 0 durability "break items"

Postby Otonashi » 22 Jul 2014, 22:56

Although you have evidence and proof, none of it disproves Rufei's claims. No matter how many times you break a weapon there still exists a statistical chance that you haven't encountered the situation where breaking a weapon does in fact lower its durability.

On the other hand, what Rufei claims (possible loss of durability through breaking) must be true under the assumptions that he is telling the truth and has not failed a smelt on the weapon. While what he says cannot be proven due to the lack of evidence, you cannot absolutely disprove it due to a similar lack of evidence.

If I were to assume that weapons lose durability when breaking 1% of the time, you would need to show that your weapons did not lose any durability through breaking 300 times to be 95% sure that that assumption was false.

Therefore, unless you can either provide an infinite number of trials or show that the game's code does not allow durability loss upon weapons reaching 0 durability, there still exists a chance that weapons may lose durability upon breaking. Of course as the number of weapons you break approaches infinity, the chance that weapons can lose durability upon breaking decreases.

That being said 50 durability is pretty miniscule and won't make anyone take caution in allowing their weapons to reach 0 durability.
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