Lynneth wrote:1.Please divide the EXP equals between team players, especially in the range level, dungeons. Both the back row and front row. By the gameplay now, I believe there will be less supporter class.. especially in the upper level (lv60+).
at the current Endgame, people actually do need Healer for the current final boss in story mode ( on hell mode (S)he has insane amount of HP , and can kill a lot high levels.
Not to mention the boss in Central in Kaga Can poison player badly, and only a true MND user can keep them up cause the boss posion will hurt them badly, and there vines, an solar beam rain down from the sky, trondo's and a lot more going on in Hell mode, which an can't really be solo in 5 man group, unless they are Decked out with Chain maga that heal with crits, but most common player Won't have it/ Don't actually go there unless they want Tap Extracts.
I understand your coming from low level point of view, but the up 60 + will be harder and harder and there be more debuff's and deadly blows done , In Hades (located in Nether seki) if you don't have rapid storm (AoE Speed boost that help yourself/team) You and your team will be slow badly while fighting Hades and you can't just attack while super slow or you will be killed most likely.
also Not sure if most know there is thresh hold on the points to reach an skill maximum affect (with out the skill level going up)
As most people know skill go on the bases of Rank x 10 = Require MND - So let say you wanted to use an level 4 skill, so you need 40 MND, but to reach threshold (which add small bonus) you will need 50 MND. this is done on other skill and leveling up the skill increases the threshold/maximum amount then.