Vrenna wrote:- Opinions & Suggestions:
About PVP:
If this game is a pure PVE game, then so be it... but you need to emphasize this when advertizing this game.
If you plan to add this feature I honestly ask you to put it in low priority, there are too many other things to deal with first, like:
Everything that is ruining whatever was released already.
That's the usual and right way to see things, make it sure that whatever you have is working fine, then, after that, you work on creating new stuff.
Economy:
I don't care anymore, do whatever.
Pets & Mounts:
New needless content, leave it for later. These are more cosmetic than anything, the game as it is now doesn't need any of the features these could provide. I'd rather suggest refining partners as they are now (in the pet part) and letting us run faster and jump farther (in the mount part) only outside dungeons, these super moving abilities are recurring in anime so I think it would be fine.
XP Rates:
Increase it.
I stopped playing this game, just to make this clear, because I got tired of grinding in Byakko for days.
This isn't my thing.
Well, you can always say that I'm not the public you want, just like you can say to anyone that wants PVP or wont pay a dime to you guys. I'm saying this because this is the thing that affects me for real.
I'm tired of grinding, and I moved on to Aura Kingdom, I'm quite happier there.
And to end, final and most relevant suggestion of my post:
Stop saying that this game left Beta, it's unfinished.
I really like this post, it says in an unsugarcoated and direct way, exactly what's wrong with this game. Also I'm on the fence about pets/mounts. I really feel like a lot of suggestions are basically "make this game WoW". I admit WoW is very good, and basically the golden industry standard for MMOs, but it's not perfect either. It has it's own host of problems. Hell I even used to play WoW, it was great, probably going to go back in the next month or so, unless I start seeing the changes that need to occur here.
nocipher wrote:I'll throw another nod towards doing something about the economy. Basing the economy on real money is silly and won't work. It makes effort in the game less meaningful. Blizzard tried this with Diablo III and failed. They had a much better chance at making that kind of system work and eventually removed it entirely in the past year. The real money auction house was universally panned.
It drove many players away from the game and it even had other trading avenues for players. By forcing everyone to trade with real money, you are keeping a lot of people from ever entering the economy. Your hope is that players will inject enough currency to make the economy function, but that does not seem realistic, especially if each trade is taxed. To keep the game in this state seems like a shameless cash grab.
I understand the need to support developers, but this cripples the game in the long term. There a lot of cases where players leave when they realize the developers care more about making money from the game then providing an entertaining experience. Keen and Graev wrote about this on their blog with a few F2P MMOs. Despite a mostly enjoyable experience in a particular MMO, cash shop features caused them to quit.
A much better way forward is to adopt the revenue model of successful F2P games such as League of Legends. Focus on cosmetic enhancements and experience boosters. These are much more likely to engender the support of the community than crippling one of the most important parts of an MMO.
This says so perfectly what I want to say about the games economy. A real money economy just doesn't work, Blizz tried it with D3 and it fell on its face. Blizz is a lot bigger, and does their games a lot better. Which pretty much means, your idea is doomed to failure. It's a shameless cash grab on the game companies behalf. If you want to make money, make good looking costume sets, and sell game improving items. You'll always have a supply of cashers willing to pay big bucks to level up faster than anyone else willing to grind it out. Plus just about every girl I've ever met who has played an MMO has cared more about how her character looks, than about how she's playing, or how quickly she's gaining EXP.
The bottom line is this, If things don't change a lot more people are going to quit. It's been less than a month, and a large number of people who experimentally tried this out have left because
shock The game is brutal! On everyone! Shitty EXP rates, no trading, screwing over healers, screwing over anyone who is legitimately trying to level but doesnt do as much dps as the best dps in the group, killstealers(who are rewarded for it by the game mechanics)The list goes on and on.
Plenty of threads on how
this game wont be recommended to anyone because its deeply lacking in features that should have been there since official release!Worst part is, I started reading this thread a while back and saw that at least there was periodic GM response, so at least feedback was being noted, and commented back on. Now however it seems there is no feedback at all. Meaning (at least partially to me) that the GMs (or perhaps the company itself) no longer cares what we want. They're making their money, so it's all good. Unless we make a huge uproar over something (Like when they took out moon king) I doubt much will be changed in a timely manner.