Deathy wrote:Vrenna wrote:
No rudeness spotted, don't worry.
Well, that thing... pft.
Honestly those subclasses are pretty much useless, and more, they encourage (if not strictly say) for people to go hybrid.
Do you know your lame Wiz/Mind build? Well, it's there, it's being taught in the "Kind" subclass to do it. That's not helping.
You do know I am pure Mnd, and I was keeping that in Mnd when I said those thing to you, which honestly isn't as bad as you make it sound .
Here look what I have and listen to what I am giving for example at higher endgame effect.
Right now I can cast heal and end up healing more then most people with the same rank staff/ item equip , cause my Mnd higher I reach the threshold + level thresh hold , which would increase the over all amount.
So in this Case King user should make buff last twice as longer then an other class to cast it. this make us more able to cast buff on multiple people, and not spam switch every weapon and ect to rebuff and sp regen them.
also increase healing ability by 10-100% depending on the MND reaching a threshold level (10,20,30,....100)
This what I meant about putting purpose to what you pick at the start - this way it the player to play by what they picked. Sure it a Sub class, but when you look in ur Stat u do keep the starting you pick (so mine is Kind), which would also mean the info it provide give it reason with what you pick. Rather then pick whatever is the best rounded stat and go from there. also this would give stat reset more reason to pick incase someone Did pick wrong classy and ect , and change to something more to what they wanted.
Get what I was saying now? or you think it still pointless?
It is pointless, but not for stat growth.
These subclasses wont help us defining who's what, neither will help us define if we should go hybrid or focused, neither will help us define if a hybrid is really good with the stats it chose, or rather if that character is completelly deficient in one of the choices.
If I were to define your character by your subclass, I would at least expect from you some wands and elemental spells, rather, your character is most likelly completelly deficient in that aspect, focusing completelly on staves, or so that's what I understand.
If we get mine as an example it would be similar, I'm a Cautions character, but instead of Wis/Dex I went for Vit/Dex. And why? Cause I want a character with Spear/Bow, just that. Sadly, I couldn't find a suitable subclass for what I wanted, so I had to lame it out. People should expect from me to be completelly ranged, but rather, I'm mainly a spear user that eventually shoots some arrows!
And here is the thing: Custom Combinations (Like mine) and Focus (Like yours) shouldn't be happening, or so I think, considering how the subclasses were designed/described, but that's the best choice, either cause that's what you want (my case) or cause it's just better stat/efficiency wise (your case).
What to do now? We will still have people going any kind of distribution of stats for any reason, playing whatever way they want, because the game is free like that.
And I think this is kinda out of the thread's purpose (I'm sort of derailing it).
The thing about the "Fake Healers" is that people will have to deal with it. You can't define it by equipment/stats since skills are in the equation, you can't also exclude people that went hybrid, since that's supposed to be it, there's also no easy way to reset stats.
Right now people should be creating their characters in a certain way, but nowhere it says how it should be done, neither the terrible consequences of not doing it. This is lame.
That's why I ask for classes, to give us something solid to work over, something that wont let you go hybrid or something that wont let you focus or something that wont let you use some weapons, and so on.