Well its me again, and yes I realize that many of my posts are long and tedious so I'll keep this one nice and short. Or at least short in comparison to my others... As I may or may not have said I truly believe that people should stick to their jobs; healers do the healing and the damage do their damage. This was something I thought was common sense but I've seen far too many healers attack while their damage buddies support whimsically. Although amusing to watch the chaos this is hardly efficient. Likewise I feel it is most efficient to go pure one stat or "class" until you've maxed the stat or the corresponding weapon's affinity. This should be done by about level 50 or 60 maybe a little higher depending on your build and THEN build a second stat.
I know that the "pure" builders and the "hybrid" builders like to debate for hours on end about which is better and the truth is both are right. Both have advantages and disadvantages, pure builds will ensure that you max the stat's corresponding weapon affinity sooner or at least boost its damage faster. The hybrid build allow for a more flexible "Jack-of-all-trades" play style AT THE COST OF MASTERY IN ANY WEAPON or at least not quickly. Personally, I prefer to be good in just one area (support) so the choice to go pure mind made a lot of sense because I wanted high staff affinity and damage more than I wanted to be good at a bow or other weapon I would rarely use. Once I maxed my affinity/mind I then would be free to spend some on another stat (wisdom for added magic cast speed and regen.) I advocate for people to focus one being good that their role in their party so whatever makes that happens will make me a happy healer.
I'm finally done... probably.... and if I'm rambling too much again or if you think I'm simply insane feel free to enlighten me I'll take any advice I can get. Unless it has to do with my spelling or grammar I really just don't care that much anymore after my english teacher beat it out of me. (Its a long story don't fret the small stuff.)