Rebecca wrote:Giving everyone the same exp doesn't fix the problem if you think about it
With everyone having the same exp, leachers are still going to leach cause hey, even more exp even better for them.But carries won't carry anymore cause they prefer leaching too since they all get same exp anyways.
If you want to balance support by giving them exp, the challenge is that it is hard for the system to know who's doing proper support that help the clear. If it gives exp blindly then you have 1 carry, and 4 people spamming invig on eachother.
Either way the EN server is a lost cause because people are already dedicated to make themselves useless
Give
party leader a feature to kick 'not working' member. With a good party leader, all is well, without will be not good.
So the decision who 'judge' he/she is a good support be dependent on party leader.
Make a game mechanics that can calculate each members' stat and equipment. Such as TERRA.There is grade system calculating the stats and such.
And make the party leader can SET Party Requirement for each member.
Support minimum requirement for example : have total 70 MND and has at least lv.50.
Power character has at least total 100 Power for lv.70
Dex character has at least total 100 Dex for lv.70
Wis character has at least total 100 Wis for lv.70
Carriers shouldn't be available from the beginning... It is more effective the carriers are the attackers. Carriers are 'terms' that were created by community because the game mech for this game is a mess.
If you want to be fair, why not alternate the carriers/attackers? Support should be just only one in a party, or two to make double invigorate if you know what I mean.
@Rebecca
It's NOT only 1/3 EXP, but Lucky Boxes as well. In a long run, it is more profitable to be attacker/mob killers rather than supporters. Why?
-> Attacker/Mob Killers can hog all the LUCKY BOXES.
-> Supporters need to spend on durability too, the same as the attacker. So why play support if he/she only get 1/3 reward and no LUCKY BOXES?
-> A good supporter ensure that the attacker will not die, by healing HP/SP and perma-buffing, so that the attacker won't need to eat/drink sushis/liquors. IT ACCELERATES THE DUNGEON CLEARING.
-> Supporters need a GOOD STAFFS to SUPPORT. It means he/she also need the appropriate Smelt luck fortune to
increase his/her capacity as Support. WITHOUT LUCKY BOXES, it is not ._.,, or except if you want to spend $$$ to buy?
-> Lucky Boxes are good tools to get gatcha tickets too. -> finding ougis for staffs without spending $$$.
-> If I want to spend $$$ to get Ougi, why SHOULD I spend on STAFFs, if you will play treated as LEECHER in the game? You support and buff the other members and wholefully, but is rewarded discriminately (1/3 EXP and NO LUCKY BOXES)?
I would without second thought, spend $$$ on Cool Attack Ougis to obliterate enemies.===
In my experience playing support, with support we can finish Secluded Forest Hell in 2 minutes (record with Hanzou), I always perma-buff him and ensure SP is not depleted. I died around 3 times and no one cares.
My buffs would be Idaten's Grace/Rapid Storm and Strike Boost V (my own minimum requirement).
I ensure I have two staffs that has Invigorate IV/V and Cure V/IV. And those cost money too...
Without good support he can finish it in 3-4 minutes.