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RE: Feedback and Suggestions

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Re: RE: Feedback and Suggestions

Postby Mushroom Queen » 25 Aug 2014, 10:55

...What about trading system? Shouldn't that be one of the biggest request for this game? I've seen alot of people needing trade request!
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Re: RE: Feedback and Suggestions

Postby MalabananCrew » 26 Aug 2014, 00:50

the game is dying.. we need some pvp system as soon as possible cyberstep..
For example :
MU Online's [Chaos Castle] That kind of pvp system is more challenging + reward..
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Re: RE: Feedback and Suggestions

Postby Lynneth » 27 Aug 2014, 04:23

MalabananCrew wrote:the game is dying.. we need some pvp system as soon as possible cyberstep..
For example :
MU Online's [Chaos Castle] That kind of pvp system is more challenging + reward..


I oppose the idea of PVP system without class rebalancing. This game still lacks of class balance, especially support and magical class. The melee and range-non magical class are OP right now.

It's already okay right now with focus on PvE and please make more event like Haunted House. It promotes good teamwork between people, instead of killing each other in PVP.
IGN : Lynneth (lv.92/Reraised as Zombies) - Looking for more exciting experience..Rather than being depressed, better just play! :D. Let's grind for teamwork.. or not? :P :). Looking for party to grind lv.90+ weapon. Whisp me IGN!-In hiatus for 2 days-
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Re: RE: Feedback and Suggestions

Postby Sephiroth » 28 Aug 2014, 07:10

What the game truly needs is its EXP rates corrected so that people can experience the content themselves rather than having to leech/carry due to the fact that it's nearly impossible to glean a decent level without doing so, or to progress fast enough to take on the storyline content. Not a PVP system. I'm wholly opposed to PVP in this game, it does not need it.

Honestly, I do enjoy this game. But it's so leech/carry dependent that leveling hardly feels like a triumph and completing story quests doesn't feel like an accomplishment. While I certainly appreciate the efforts of higher leveled friends and enjoyed the company of those I team up with regularly to tackle the content (and I am sure lower leveled players I have helped with the content in turn have appreciated my efforts, and I don't regret helping them) the sense of achievement is removed when I cannot solo the content in order to take the story in slowly, the way I'd like to.

Granted I could grind until I'm of a level that could solo the content. (Or team up with players of my level to try, but it is rare to find a party willing to do that outside of my group of friends) The problem with this is that it takes far too long, repetitively running the same dungeons over and over, being forced to either leech or carry to get the kind of EXP you need.

All in all, the "experience" of the game is taking a drastic hit due to the EXP rates. I don't mind partying up...but your content is not as enjoyable with the way things are. And it's a shame.
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Re: RE: Feedback and Suggestions

Postby oniHIME » 02 Sep 2014, 05:12

can you lower the tax on stalls
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Re: RE: Feedback and Suggestions

Postby Prov » 02 Sep 2014, 08:44

Sephiroth wrote:What the game truly needs is its EXP rates corrected so that people can experience the content themselves rather than having to leech/carry due to the fact that it's nearly impossible to glean a decent level without doing so, or to progress fast enough to take on the storyline content. Not a PVP system. I'm wholly opposed to PVP in this game, it does not need it.

Honestly, I do enjoy this game. But it's so leech/carry dependent that leveling hardly feels like a triumph and completing story quests doesn't feel like an accomplishment. While I certainly appreciate the efforts of higher leveled friends and enjoyed the company of those I team up with regularly to tackle the content (and I am sure lower leveled players I have helped with the content in turn have appreciated my efforts, and I don't regret helping them) the sense of achievement is removed when I cannot solo the content in order to take the story in slowly, the way I'd like to.

Granted I could grind until I'm of a level that could solo the content. (Or team up with players of my level to try, but it is rare to find a party willing to do that outside of my group of friends) The problem with this is that it takes far too long, repetitively running the same dungeons over and over, being forced to either leech or carry to get the kind of EXP you need.

All in all, the "experience" of the game is taking a drastic hit due to the EXP rates. I don't mind partying up...but your content is not as enjoyable with the way things are. And it's a shame.


This is truly one of the roots. That and trading. These are the central issues to the difficulties this game has. Staff is a support role, sorry for you staff users out there, but thats just the way it is. There are no HARDCORE staff users at end game because stat points are so plentiful that you can max out staff, and wand, and still spec into bow. Rebalancing some things like how OP spear is compared to other weapons would be nice, but tbh most of the mechanics are fine the way they are. Rebalancing would be important if there were PvP, but this game really doesn't need it. Also Freeform stat systems typically have this problem due to one stat being a "god stat". In this case VIT is a bit of a god stat, because spear users are pretty OP (very powerful attacks and aoe, with very little disadvantage for it). Following that in general would be dex, and then wis. Though at end game wis beats out dex in terms of damage (at the moment). That's usually the biggest disadvantage to freeform stat systems. I like that kind of system though, because it allows creativity and flexibility. Though in the end, it all falls to cookie cutter builds, just like any other MMO.
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Re: RE: Feedback and Suggestions

Postby Lynneth » 09 Sep 2014, 10:47

Does anyone experience this :

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IGN : Lynneth (lv.92/Reraised as Zombies) - Looking for more exciting experience..Rather than being depressed, better just play! :D. Let's grind for teamwork.. or not? :P :). Looking for party to grind lv.90+ weapon. Whisp me IGN!-In hiatus for 2 days-
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Re: RE: Feedback and Suggestions

Postby Lynneth » 09 Sep 2014, 18:27

New update :

Image


Can't login at all, tried this downloading update since yesterday (last night too), but always failed. I guess the time is neigh when I need to part with Onigiri online.. already spent so many hours and being forced to retire like this is not good Cyberstep for your playerbase ._.
IGN : Lynneth (lv.92/Reraised as Zombies) - Looking for more exciting experience..Rather than being depressed, better just play! :D. Let's grind for teamwork.. or not? :P :). Looking for party to grind lv.90+ weapon. Whisp me IGN!-In hiatus for 2 days-
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Re: RE: Feedback and Suggestions

Postby Seiso~Chan » 10 Sep 2014, 07:46

Sephiroth wrote:What the game truly needs is its EXP rates corrected so that people can experience the content themselves rather than having to leech/carry due to the fact that it's nearly impossible to glean a decent level without doing so, or to progress fast enough to take on the storyline content. Not a PVP system. I'm wholly opposed to PVP in this game, it does not need it.

Honestly, I do enjoy this game. But it's so leech/carry dependent that leveling hardly feels like a triumph and completing story quests doesn't feel like an accomplishment. While I certainly appreciate the efforts of higher leveled friends and enjoyed the company of those I team up with regularly to tackle the content (and I am sure lower leveled players I have helped with the content in turn have appreciated my efforts, and I don't regret helping them) the sense of achievement is removed when I cannot solo the content in order to take the story in slowly, the way I'd like to.

Granted I could grind until I'm of a level that could solo the content. (Or team up with players of my level to try, but it is rare to find a party willing to do that outside of my group of friends) The problem with this is that it takes far too long, repetitively running the same dungeons over and over, being forced to either leech or carry to get the kind of EXP you need.

All in all, the "experience" of the game is taking a drastic hit due to the EXP rates. I don't mind partying up...but your content is not as enjoyable with the way things are. And it's a shame.


I agree with your opinion, This game doesn't need pvp in order to be more successful, in fact i think most of the players are still playing this game because this game is a one of a kind, there is no job class category, you could simply balance out Vit, Dex and Wis and become your own 1-person army.If pvp was implemented action-junkies would play it for a while then leave after they got bored and the players who play it for the story plot would probably just leave.What this game needs is a better exp rate.And if cyberstep wants to get more players they should just add a pet system, that can "evolve pets and combine pets" they could also add another partner and a new area.From what i've seen most games with stable player base has a pet system.
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Re: RE: Feedback and Suggestions

Postby Lynneth » 16 Sep 2014, 08:45

My update has failed again.

Is there no manual patch every latest patch? It pains me to wholefully update everytime new patches come in ._.

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IGN : Lynneth (lv.92/Reraised as Zombies) - Looking for more exciting experience..Rather than being depressed, better just play! :D. Let's grind for teamwork.. or not? :P :). Looking for party to grind lv.90+ weapon. Whisp me IGN!-In hiatus for 2 days-
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