MalabananCrew wrote:the game is dying.. we need some pvp system as soon as possible cyberstep..
For example :
MU Online's [Chaos Castle] That kind of pvp system is more challenging + reward..
Sephiroth wrote:What the game truly needs is its EXP rates corrected so that people can experience the content themselves rather than having to leech/carry due to the fact that it's nearly impossible to glean a decent level without doing so, or to progress fast enough to take on the storyline content. Not a PVP system. I'm wholly opposed to PVP in this game, it does not need it.
Honestly, I do enjoy this game. But it's so leech/carry dependent that leveling hardly feels like a triumph and completing story quests doesn't feel like an accomplishment. While I certainly appreciate the efforts of higher leveled friends and enjoyed the company of those I team up with regularly to tackle the content (and I am sure lower leveled players I have helped with the content in turn have appreciated my efforts, and I don't regret helping them) the sense of achievement is removed when I cannot solo the content in order to take the story in slowly, the way I'd like to.
Granted I could grind until I'm of a level that could solo the content. (Or team up with players of my level to try, but it is rare to find a party willing to do that outside of my group of friends) The problem with this is that it takes far too long, repetitively running the same dungeons over and over, being forced to either leech or carry to get the kind of EXP you need.
All in all, the "experience" of the game is taking a drastic hit due to the EXP rates. I don't mind partying up...but your content is not as enjoyable with the way things are. And it's a shame.
Sephiroth wrote:What the game truly needs is its EXP rates corrected so that people can experience the content themselves rather than having to leech/carry due to the fact that it's nearly impossible to glean a decent level without doing so, or to progress fast enough to take on the storyline content. Not a PVP system. I'm wholly opposed to PVP in this game, it does not need it.
Honestly, I do enjoy this game. But it's so leech/carry dependent that leveling hardly feels like a triumph and completing story quests doesn't feel like an accomplishment. While I certainly appreciate the efforts of higher leveled friends and enjoyed the company of those I team up with regularly to tackle the content (and I am sure lower leveled players I have helped with the content in turn have appreciated my efforts, and I don't regret helping them) the sense of achievement is removed when I cannot solo the content in order to take the story in slowly, the way I'd like to.
Granted I could grind until I'm of a level that could solo the content. (Or team up with players of my level to try, but it is rare to find a party willing to do that outside of my group of friends) The problem with this is that it takes far too long, repetitively running the same dungeons over and over, being forced to either leech or carry to get the kind of EXP you need.
All in all, the "experience" of the game is taking a drastic hit due to the EXP rates. I don't mind partying up...but your content is not as enjoyable with the way things are. And it's a shame.
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