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Is Pvp a must?...

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Re: Is Pvp a must?...

Postby Raburesu » 08 Oct 2014, 13:17

yeah... pvp just won't work out. XD It's most mmos problems, player side we got skills that hit just because we looked at them when we used it. We got insta hitting skills, low hp but stupid high damage. and like you said with the ougis... x.x; ouch to the twin swords one. so yeah doing anything defensive in pvp is completely useless.

And if you think about it, the guy with all them swords justifys why pvp would fail. While players who dealt with him or can tank him are often fine, because he is the closest thing to a player, not a slow boss, not a mob to just sit there, he just completely destroys newcomers or those not paying attention. But on the other side, a pro or someone who knows him can completely destroy him even with his enhanced hp.

so yeah i don't know what cyberstep will do, but all i see is pvp bringing rage and being half a second to three seconds long. If they lower the damage it's just gonna be boring because dodging is useless, blocking is meh so it will be most likely people just hitting each other and spamming powerful skills to make it go by quicker. (assuming ougi's get disabled) And like every other mmo people start listing what skills can't be used making it even more dull.

my best thing that i can say about adding pvp, is if it's gonna be arena based, they should add respawning mobs to distract players as they fight each other or putting hazards in there. One would want to think to win a pvp which will draw out the most fun, not go in with just all they gotta do is land this one skill with their certain powerful equips and it's over. they cyberstep will also have to make sure the challagers be balaced so it never ends up a lv50 verus a lv20 or something with an unfair advantage.
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Re: Is Pvp a must?...

Postby SupremeTentacle » 08 Oct 2014, 13:57

By the way, I believe (at least one of the modes of) PvP was mentioned to be MOBA styled.

We're discussing balancing and what not here, but have you ever considered that its possible to provide properties that are not yet currently in the game? Besides, the restriction vs thunderbeast was a 1v1 discussion - what if there were 50v50?
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Re: Is Pvp a must?...

Postby KittyKat » 08 Oct 2014, 14:22

I've been thinking, what if everyone used the same weapon with the same skills for PvP, like the haunted house? It would solve the balance issue right? Although....I don't know any game that has this kind of feature implemented....
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Re: Is Pvp a must?...

Postby Raburesu » 08 Oct 2014, 16:00

SupremeTentacle wrote:By the way, I believe (at least one of the modes of) PvP was mentioned to be MOBA styled.

We're discussing balancing and what not here, but have you ever considered that its possible to provide properties that are not yet currently in the game? Besides, the restriction vs thunderbeast was a 1v1 discussion - what if there were 50v50?


^^ actually i was on that too on my first post i already said they need to work out some things and how they should work out so a lv20 wouldn't be against a lv50 blah blah blah. I wasn't strictly on 1v1, i was talking about the wrongs that it would bring and how they need to change things. read my first post if you haven't because i don't want to retype all that.

What it's all just gonna come down to is people slapping each other, classes being favored over others etc the normal pvp things. If they cut our damage then pvp may be a tad long and boring, but if they keep our damage too high they everyone one shots one another and if rolling doesn't work and if we hit too hard for block to really matter then where does pvp go?

So what they can do is cut the damage but.... that doesn't help the skills that hit just because your in range, that won't make pvp enjoyable. 50v50 i can only see as a giant cluster of players just spamming skills.

Take the skills everyone afraid of and pvp may improve a bit. I'll list a random mode off the top of my head capture the flag, one gets the flag and starts running. If one barely staggers, full damage you insta kill them and get flag back, but you take theirs and you insta die. cut damage and make it right but here is a problem, they grab the flag and your hitting them but their not budging but just making off with your flag and if you don't kill them before they get too far, that's just an easy point because of about 10% stagger rate and no falling unless you die.

Like i said in my first post, they will need some serious changes to make pvp work, whether it be 1v1 or 50v50. I thought this over clearly and only making statements based on my experience in pve, i'm aware the two can't be the same but you can relate the two. ^^

And one last thing if no major changes from pve to pvp are made then pvp be boring and unneeded, because there will be no "oh i know this person strategy let me do this to counter them and throw them off." It's gonna be a damage fest no matter how you look at it, with or without ougis and powerful aoes. (depends on how cyberstep will do it.)
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Re: Is Pvp a must?...

Postby Mr Sin » 08 Oct 2014, 16:25

some very good points have been made. I'm just hoping that they come along and if not pvp, then something that has a wow factor or something u can feel accomplished when u go into it because of all the long grinding and tedious tasks.
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Re: Is Pvp a must?...

Postby -x-SongNhi-x- » 08 Oct 2014, 16:56

Its not hard to make this game viable for pvp, look at C9, it has similar action type mechanics with big skills also. Skills simply needs to be nerfed for PVP so that it can last longer than 1-2 hits. Considering the huge damage in this game of course nerfing has to happen. Here are my ideas to make this a viable pvp game:

1. When in pvp weapon enhancements should be nullified so it becomes more balanced, everything will be at base value except for of course ornamentation which can stay as it gives individuality.

2. Skill that are auto-aiming will now need to be manually aimed, same goes for disabling tab-aiming.

3. Skills dmg and range/width should be reduced to create a more balanced playing field as well as cooldown of certain skills. This of course goes without saying will require lots of testing and tweaking.

4. Certain skills should be disabled totally i.e 3x lungesteps and homing missile type skills for wands/bows etc, as to stop people from spamming.

5. Implement a knockdown-recovery/combo breaker type so that player 1 cannot infinitely lock person 2 in a stun/hit cycle. (Again look at c9's implementation)

6. Rolling/dodging needs a bit of a tweak since the hit boxes are too big so perhaps give it more leeping distance.

There are alot of minor changes and tweaks to be made but I believe it can work out if they are willing to put work into it.

But anyway, alot of people are dismissing and bashing the idea of pvp even before even giving it a chance. You dont even know what it's gonna be like, bash it after you've experienced it and not before.
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Re: Is Pvp a must?...

Postby SupremeTentacle » 08 Oct 2014, 17:07

Raburesu wrote:
SupremeTentacle wrote:By the way, I believe (at least one of the modes of) PvP was mentioned to be MOBA styled.

We're discussing balancing and what not here, but have you ever considered that its possible to provide properties that are not yet currently in the game? Besides, the restriction vs thunderbeast was a 1v1 discussion - what if there were 50v50?


^^ actually i was on that too on my first post i already said they need to work out some things and how they should work out so a lv20 wouldn't be against a lv50 blah blah blah. I wasn't strictly on 1v1, i was talking about the wrongs that it would bring and how they need to change things. read my first post if you haven't because i don't want to retype all that.

What it's all just gonna come down to is people slapping each other, classes being favored over others etc the normal pvp things. If they cut our damage then pvp may be a tad long and boring, but if they keep our damage too high they everyone one shots one another and if rolling doesn't work and if we hit too hard for block to really matter then where does pvp go?

So what they can do is cut the damage but.... that doesn't help the skills that hit just because your in range, that won't make pvp enjoyable. 50v50 i can only see as a giant cluster of players just spamming skills.

Take the skills everyone afraid of and pvp may improve a bit. I'll list a random mode off the top of my head capture the flag, one gets the flag and starts running. If one barely staggers, full damage you insta kill them and get flag back, but you take theirs and you insta die. cut damage and make it right but here is a problem, they grab the flag and your hitting them but their not budging but just making off with your flag and if you don't kill them before they get too far, that's just an easy point because of about 10% stagger rate and no falling unless you die.

Like i said in my first post, they will need some serious changes to make pvp work, whether it be 1v1 or 50v50. I thought this over clearly and only making statements based on my experience in pve, i'm aware the two can't be the same but you can relate the two. ^^

And one last thing if no major changes from pve to pvp are made then pvp be boring and unneeded, because there will be no "oh i know this person strategy let me do this to counter them and throw them off." It's gonna be a damage fest no matter how you look at it, with or without ougis and powerful aoes. (depends on how cyberstep will do it.)


First of all, I did not talk about level differences because that's an obvious problem that presents itself. Most games balance this via player hp.

I also did not comment on damage because I believe this should have a "wait and see" approach.

Exactly how many hits or combos would a player require to kill another? That's something devs should look at before players are given a chance. The whole CTF damage fiasco can be related to this.

50 v 50 would require tactics for consistent victories.

Skills really don't need to be taken out, just damage values, cooldowns, and some properties, like what song said.
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Re: Is Pvp a must?...

Postby Yotsuba Yuuna » 09 Oct 2014, 01:29

Let`s see each other on the field of battle then. I hope we can have a friendly spar sometime.
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Re: Is Pvp a must?...

Postby Kawakaya » 09 Oct 2014, 03:38

Wouldnt adding PvP make this even more of a p2w game.
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Re: Is Pvp a must?...

Postby Sheiko » 09 Oct 2014, 04:08

Hopefully it won't be 1v1 PvP... :|
If there is... :?
At least there will be more player tht says... 8-)
DUEL ME U NOOB... :twisted:

Seriously, it's hard to forget tht kind of players IGN... :roll:
And there will be more like Lvl62 vs Lvl19 dialogue:-

Lvl19: Why are u sending me duel request, i'm only low lvl.
Lvl62: Juz trying to test my dmg, accept duel plz...
(After Lvl 62 wins)*
Lvl62: Noob...
Lvl19: WTF? u said test!!!?
(And the bullying/bad mouthing goes on)*

If they create an only ch tht allow pvp, tht would be better... :roll:
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