SupremeTentacle wrote:Numbers and info
That's pretty interesting. It's nice to have a somewhat accurate scope on what sort of damage is being seen on the NA version and the confirmation about enemy defense. Thanks.
Ryxa wrote:Rhythm's gear, stats, and skill levels in general are way above that of Freesia's. Rhythm tends to crit around 500k while Freesia tends to crit around 45k 10 times = 450k. Even I crit close to 300-400k on Satan and I'm the weakest of our group right now.
Edit: Yes, Axe hits SLIGHTLY higher than other weapons. No, it doesn't hit THAT much higher.
Damage doesn't interest me. DPS and utility does. You're comparing an awkward skill with very niche uses compared to something with global appeal. Still, it's nice to know that things are closer than I thought.
OPPAI wrote:Annette wrote:Welcome to Onigiri weapon scaling imbalances.
That's not even the highest damage Axe is capable of. Power weapons are basically choosing easy mode.
"blablabla I'm playing hard mode respect me if you guys don't do it my way you guys are playing easy mode I'm not saying this because I know it's easy but I just assume it is vlablavla this is imbalanced Volvo pls fix I dunno why I'm still playing this game"
Yes I understood you
See, when I make assumptions I'm very upfront about it. Take your fallacies elsewhere. I don't really care about gaining anyone's "respect"(especially not from people who skip 95% of the game by binging on OC(which isn't an elbow jab toward anyone in particular but I find it relevant)) because what I enjoy isn't what most people enjoy.
Do you know the exact pixel count needed to move your cursor to trigger a weapon change? Do you know the algorithm for lucky box drops and how to manipulate that algorithm to some degree? Have you recorded tens of thousands of kills to get a decent idea of the drop rate and range of magatamas, the difference in base drop rates between each difficulty and how drop rates scale with monster level? When's the last time you spent hours being a punching bag and gorging yourself on crabs to calculate the effectiveness of defense at various values, or wasted resources to figure out exactly how Critical Force works?
This kind of data collection would bore most people to tears but it's what I enjoy doing most. I have fun figuring out a game's inner mechanics. I don't care about how strong I am or how strong anyone else thinks I am. I do care about game balance and leveling the playing field between buying OC and going purely free to play because at the moment the model is completely broken and will not allow Onigiri to survive.