Taakun wrote:-x-SongNhi-x- wrote:That looks like a complete joke. Slow and cumbersome point n click rubbish, how is that action mmo anymore? if thats how they'll implement pvp then they might as well not bother.
Lol and this is why in that other pvp want thread, people were bashing and dismissing the idea of pvp in this game. I don't really think very many people have enough faith in this company to deliver a quality pvp system. Aaaand that video more or less confirms it.
Pretty much this.
I mean, it's not just the lack of faith in solely Cyberstep either. If you've played enough MMORPGs that focus more on PVE than PVP, you know that no matter how good or committed the company is, it's nearly impossible to get a balanced/skill-cap orientated PVP without having PVE break it first. Let's say a non-MOBA type PVP was to be implemented in this game. Firstly, updates in PVE will always bring in stronger advancements to either jobs or skills, and thus it will require the devs to balance it upon PVP. Eventually, some skills will provide so much utility that people will begin complaining about how X skill or X class is absurdly OP. Not to mention, there's gonna be birth to an unneeded section of PVP elitists who will begin to treat the community and forums as if it's their own blog. Sooner or later, PVP will devolve into a part of the game where class will simply outdo skill regardless of how strong, or how hard you can read your opponent... and by then, it's probably already too late to fix and/or balance the game out. Go see Dragon nest or TERA PVP and you'll understand exactly what I'm talking about.
Put bluntly, if even the companies who've created big games can't implement a solid PVP system that doesn't get completely lobsided over time due to PVE, I highly doubt that C$ can do it either. Granted, there are VERY few exceptions to this kind of scenarios, but that usually happens because the game is more revolved around PVP mechanics than it is PVE (primary example being of such like Elsword or Grand Chase). I honestly think making the MOBA idea was a very smart approach to the unnecessary demand for PVP. It shows that they are aware that a "PVP" system in this kind of game simply won't work due to the game mechanics. I won't be making any calls here until I actually experience that pandemonium myself, but it's certainly much better than adding a crappy and imbalanced PVP system into a game like this.
As for OPs response to Nyankoropon, as rude as this sounds, just deal with it. It's what every MMO company will prioritize over the actual gameplay. Any MMO hosting company that's had it's taste of money will continue to be this way. Just be thankful that your costumes are permanent and not timed down by an expiration date. This should be a norm for people who've played MMOs for a long time.