Hercules wrote:(You don't like PvP... don't participate in them - that's the point of PvP arenas.. where people like you have a choice to ignore it.)
^Best quote in the thread. And yes, i'm throwing a not so subliminal shot at everyone who out right disagrees with PVP with the quote above. Specifically aiming at the individuals who are shutting down the concept of PVP completely; offering no kind ideas to actually make PVP possible. Only talking about what's imbalanced and how much PVP wouldn't work in this game etc. Your chasing away a whole niche of players with this "PVE Only" mindset.
@Moriya: True, I've played a little Dragon Nest before and watched many PVP videos and it is lopsided as far as classes. (Assassin being the META as of now.) Despite that, many people STILL PVP regardless of all the imbalances; OP skills, classes etc. Personally I would rather have imbalances in PVP vs what Onigiri has now; Grind,Farm Cash,weps,maga's. (Rinse and Repeat until the end of time). As far as elitists go that's too late to avoid as that's already present in Onigiri. Elitists here have existed since this game dropped lmao.
You do realize it's not just a simple matter of "If you don't like PVP, don't participate in them" statement right? Due to the nature of how much PVP feeds a person's ego, sooner or later, it becomes accepted as the main part of the game and it will become a "necessity" to keep up with PVP if you don't want to look like a complete newbie. It's what's happened to every single PVE game so far that's implemented a PVP system.
Let us use Dragon Nest for example, since it seems you also seem to know quite a bit about this game. For the record, do note that I was one of the top physicians in the NA server in terms of both PVP and PVE until end content 70 cap, so i do hope that you don't bring any kind of "you dont know how PVP works" kind of counterargument- and yes, i can provide images and videos as proof (Don't take this in a negative tone, just making sure because I do know what I'm talking about especially when it comes to those like Dragon Nest). Take a look at this forum: http://dragonnest.nexon.net/community/f ... 6nxid%3D62 . Just skim through the first page and you'll notice that half the page is just a plain out blog or a complaint with stuff that has absolutely nothing to do with an actual PVP discussion. The reality is that even though you have the option of restricting yourself solely to PVE, you will eventually need to adapt to PVP if you don't wish to fall behind the community in terms of competition.
As for your second point, the reason they PVP has to do with several reasons. Either they started with PVP and only play PVP, or they started getting into it for the sake of not being shunned by the community for being uninformed about PVP, or they do it solely for the sake of ladder points in order to craft crests in which help them with their gearing in PVE (but apparently, the PVP-only "elitists" call it common knowledge to not accept this kind of ranking as "real PVP"). But that's not the main point here. Whether this type of PVP became more popular or not, it didn't change how active the players were. People suddenly didn't come back because they started balancing PVP before 32 cap. NOTHING changed. The argument that this thread brought up was that PVP implementation would fix the inactivity, no? From what I've seen, it barely affects whether the game is insanely active, or just completely dead.
That being said, if you really think elitism in Onigiri is as bad as you think it is, go to that forum link that I just posted and read up on any "blacklist" thread you can find. Onigiri doesn't have any elitists. It's filled with assholes, newbs, and competitive players (despite it being horribly uncompetitive), but the "elitists" in Onigiri don't even compare to those like the MMOs i've mentioned before.
Now on an non-Onigiri related note, no. There is no such thing as a "Meta" in Dragon Nest outside of PVE, and even then, it's merely a collaboration of the highest efficiency raid setup (ie: in kDN via bDN HC, first team to clear had Adept, CM/Majesty, Saint, LF, Sader, Raven, Lunar Knight/Moon Lord, and another class that I don't recall). Before bDN, IW/Elestra and Dancers were staples because of ice stacks being it's own multiplier in terms of damage, and the fact that the 100% debuff/buff cap could be easily obtained post 50 cap and how dance 2 massively increased their damage, especially in places like Golem where you're running on a clock, or when it was during GDN cap where what mattered was keeping ice stacks up for DPS sakes, and thus required a mystic+IW in most party setups, etc etc. In PVP, there's only tiers, no meta. I've seen Physicians outdo Light Furies simply because the Physician is just that much better. However, try playing a Physician versus a Majesty. A class with limited evades can do nothing against a time stop that leads into an easy 100%->0 combo. Summonless Shooting Stars can easily destroy any assassin if they put their mind to it too.
Again, people play it either because it benefits their PVE outcome in some way, or because they started with it... but it doesn't change the fact that it doesn't affect the activity of the players. All it does is bring in unreasonably amount of ego, and elitism. That's something I do not want to see this game turned into. In this game, people at least try to grind, enjoy the game, and level up with a goal in mind. Die once? Oh well, we can just try again. Add PVP into this game and it'll merely be a ragefest of people trying to show off a certain something that they want to consider "skill."
Do refer to this as well: http://en.wikipedia.org/wiki/Dunning%E2 ... ger_effect
^ Is the exact kind of thing that I want to avoid in a game like this.