Sign Up

RE: Feedback and Suggestions

Official announcements from the Onigiri Service Team will be posted here.

Re: RE: Feedback and Suggestions

Postby Dark Deceiver » 17 Dec 2014, 08:32

Neara wrote:im sure all the members on the site agree with me


I don't. It wasn't supposed to happen to begin with, and the event isn't supposed to be easy. That's what happens when you decide to rely on your partners like that.
RIP Onigiri USPC: 2014-2021
User avatar
Dark Deceiver
 
Posts: 326
Joined: 16 Sep 2014, 07:37
Location: Oregon

Re: RE: Feedback and Suggestions

Postby Shireia » 22 Dec 2014, 14:53

I like the game as it is for the most part. I’d rather not see pvp unless it’s like a dueling system where both parties have to agree to it beforehand. My only real issues at this point have to do with the in game currency, and leveling.
First off, for stalls, get rid of the damn tax. It serves literally no purpose other than to slowly drain money from people. I’m sure it goes away fast enough with people purchasing things from the market.
Second, I noticed that now you can watch videos and other things to get OC. I’m not against this however, everything except the videos puts viruses on your system or is a scam to get your personal information. THAT IS NOT OKAY.
Third, OC is very, very expensive. One OC is worth 10 cents which is something I’ve never seen in paid currency in a game. I would buy much more often if my money would just go a bit further. Either lower the prices in the market/gacha or make oc worth less real currency, preferably a bit of both. The gacha for example, it’s 4 dollars for a chance to get something nice. That’s seriously pushing it and 16 dollars for five chances is just ridiculous.
I really wish there was some way of transferring things between players. A trading system is needed badly.
While I see there have been things done to help with leveling, it’s still a huge struggle in Kyoto and onward, leveling slows way down but progressing through the game doesn’t. I come to games to enjoy the story line and gameplay, not to spend days grinding just to level up enough to progress. A bit of grinding is okay, I don’t mind challenge or putting in extra work here and there. But after a certain point it becomes ridiculous.
My only other comment is that this game has a lot of potential, it’s fun with a unique charm, and could become a very fun experience once all the kinks get ironed out. Dungeons get a tad generic though.
Shireia
 
Posts: 3
Joined: 27 Jul 2014, 13:42

Re: RE: Feedback and Suggestions

Postby Dark Deceiver » 23 Dec 2014, 00:46

Could we get the Kikuzou at Kikaigahara and Oosumi Plains West removed, at least until the bug where they crash players who don't have good graphics cards is fixed?

It's getting bad when people who don't have the best computers get crashed in those two areas, and can't do anything about it.
RIP Onigiri USPC: 2014-2021
User avatar
Dark Deceiver
 
Posts: 326
Joined: 16 Sep 2014, 07:37
Location: Oregon

Re: RE: Feedback and Suggestions

Postby Dude X » 23 Dec 2014, 01:15

Kyoto is fine, the problem is with players and Kaga-Edo huge exp gap and this is even with the new exp tables for level <100.

»Players issue:
Most of the players don't care about sub-quests, the "how to play the game"/explore all that it has to offer or to simply check the wikia to the point of being at some mid-level parties and read/watch stuff that you would think that wouldn't be possible to happen:
- "What is a chidori liquor?" - heard this from a level 90 sword player some days ago whose excuse was "I'm new to the game", found out later that was just 1 week newer than me...
- Call the mobs to kill themselves and make the carry job worse - everyday's special from most of the 4x at Hell Grotto
- Not having idaten's or invigorate and just complain about you being slow to kill [heck, some people don't even know about those skills, all they want is to be at Edo and nothing more]
Due to stuff like that, you get players very low on their levels, like Kyoto on their 2x or Grotto on their 4x, with very poor knowledge of the game because all they have made was to ask nice people to carry them through the entire game or joined some party with high level players when they couldn't made a dungeon solo.
Possible way to solve it:
Cyberstep needs either to share the url of the onigiri wiki@wikia at their homepage or make a better guide to players, the current one is 100% junk and I didn't even waste my time to read it until I was like level 50 when I found out that there was one lol [well, their splash website was/is ubber junk since you don't know that there is another website that is the real main page easily unless you click at the "already registered" or at the website option in the patcher which took me a while, like until there was a maint, like 1 week. Having a friend that told me that there was already a wiki helped to ignore it too.]

»Kaga-Edo Huge Exp Gap:
The game from Kaga to Edo seems to be wrongly adjusted seeing how you jump from 6x content to 93 at Warabizuka and get Ginza, Edo starting with 2 maps on the 106 and 100 which is impossible to do on the current level that you get out from Kusatsu.
We all know that is possible to do dungeons way below the level req but the level gap is huge without weeks, or even months, depending on how much you play weekly, of grinding.
For example, I remember to be 72 when I saw Tengu for the first time and it wasn't pretty, most of the users won't be able to do it at that level without buying soul eggs, 2+ decent weapons to clear the dungeon, having a decent main weapon just for the boss or react quite fast to be able to dodge him because as soon as you die, it's almost game over seeing how is attack pattern works and how small is the area to fight without the slaves annoy you.
Possible way to solve it:
To be honest, I don't know. Maybe give an exp boost at some dungeons to be on top with grotto [dungeons of the week/day/month events like it happens in some other games?]. Just having one dungeon to do the party grind [seeing that nobody else cares about the others to party nowadays] until 90 is a true pain in the ass.
I know that some already give decent exp but the overall benefit from Grotto is still > them as soon as you're able to get there until you're able to carry everybody there, something that isn't accessible to all due to their class choices or not wanting to spend money in the game to get proper equipment [well, kids play this game too so some won't ever spent a dime on it].
Dude X
 
Posts: 24
Joined: 07 Dec 2014, 12:33

Re: RE: Feedback and Suggestions

Postby Tekato » 23 Dec 2014, 14:51

They could give dungeons and areas level requirements so that a lvl 40 can't enter echigo or edo just because they were carried there.
Lv 115 Twinsword
Dead from Onigiri Cancer.
User avatar
Tekato
 
Posts: 632
Joined: 11 Jun 2014, 13:10

Re: RE: Feedback and Suggestions

Postby Dark Deceiver » 23 Dec 2014, 18:39

Tekato wrote:They could give dungeons and areas level requirements so that a lvl 40 can't enter echigo or edo just because they were carried there.


I like that idea, though I managed to get to Kusatsu as level 77 on my own, lol. I've only had to have help with the main quest twice, once in Izumo and once in Kyoto.
RIP Onigiri USPC: 2014-2021
User avatar
Dark Deceiver
 
Posts: 326
Joined: 16 Sep 2014, 07:37
Location: Oregon

Re: RE: Feedback and Suggestions

Postby Tekato » 24 Dec 2014, 03:24

Dark Deceiver wrote:
Tekato wrote:They could give dungeons and areas level requirements so that a lvl 40 can't enter echigo or edo just because they were carried there.


I like that idea, though I managed to get to Kusatsu as level 77 on my own, lol. I've only had to have help with the main quest twice, once in Izumo and once in Kyoto.

Yes but with this idea players with similar lvls will be forced to team up and grind together since they wont be able to just leech through the story without grinding some lvls first to be able to enter the next area.
Lv 115 Twinsword
Dead from Onigiri Cancer.
User avatar
Tekato
 
Posts: 632
Joined: 11 Jun 2014, 13:10

Re: RE: Feedback and Suggestions

Postby Dude X » 24 Dec 2014, 03:36

That ideia isn't bad, it's like the Aramitama that asks you to be 60 to enter but applied to more zones.

Another possibility could also be to do likea@Izumo Field, add a npc that exchanges items for exp/ryou. If the items don't drop at grotto and the exchange rates are quite good, I'm sure that it will be a nice idea to be added to promote diversity.
Dude X
 
Posts: 24
Joined: 07 Dec 2014, 12:33

Re: RE: Feedback and Suggestions

Postby Dark Deceiver » 01 Jan 2015, 08:25

Suggestion: Make an easier way to give the friendship items to our partners. It's a massive pain, and takes far too long, when you have over 600+ of one friendship item, and your partner's around 20 or higher, and their meter barely goes up.

It'd be nice if we could give them friendship items in stacks, like 5, 10, 15, etc. It would certainly make things much easier for us.
RIP Onigiri USPC: 2014-2021
User avatar
Dark Deceiver
 
Posts: 326
Joined: 16 Sep 2014, 07:37
Location: Oregon

Re: RE: Feedback and Suggestions

Postby Tekato » 01 Jan 2015, 12:17

Just a suggestion magatama ornament reroll item mall item please its a pain in the ass to roll the ornaments you want and most of the useful magatamas are really rare which make it ridiculous hard to ornament
Lv 115 Twinsword
Dead from Onigiri Cancer.
User avatar
Tekato
 
Posts: 632
Joined: 11 Jun 2014, 13:10

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 72 guests