by Taakun » 06 May 2015, 03:15
@ Ryxa
Just a quick run down incase you (or anyone else) may be interested in the daily gacha (more people who know it and want it, the better).
Gold tier has special colored weapons in lv 30, 50, 70 (weapons, colors, and min levels rotate, weapons also cannot be sold)
Silver tier has magatamas (magatamas are min level 70, 40 chakra, 7 purity, +4500 defense, +4500 m. defense, 3 oranament slots, grants a specific element +35, decreases another element by -20, increases attack by 2000, +10 critical force, magatamas also cannot be sold)
Red tier has skill cards 7, 8, 9 and a different combo card
Green tier has different 3 different 200% boosts (exp/drop/ryou) and dura ticket
Blue tier remains unchanged.
I think the gold tier is the only tier that changes daily...
I agree with your numbers that players almost always can get at least one or two outfits with 320 OC, but what I've noticed is that it isn't enough compared to the JP gacha. When the seifuku's came out, I spent $100 on myself and $100 on my gf's account. Out of the 2,000 OC we used that night I was able to get one seifuku, the gf, not so lucky. I spun an additional 40 times a few days later and got nothing. Same thing during the new years event. 50 spins, no outfits. Of course I've gotten lucky a few times but to me, I usually have to spend much more to get an outfit that I want (likewise, desirable outfits usually cost about 800 OC for a set). So IMO, with the chances of getting outfits increased in EN, the amount of money needed to be spent towards the gacha decreased, so to make up for that, clothing sales were revoked and in turn now forces players to spend only on the gacha which will sink all the OC used for clothing out of the economy and the profits lost from the increased clothing rates is made up by people purchasing more OC from CS since there's no lateral transfer of OC from player to player regarding clothing.
In my mind if using the scenario you provided, a player would spend $40 for 400 OC. From there they could spend 320 OC on the gacha for an outfit which results in 320 OC being lost from the economy. Or purchasing 400 OC worth of clothing from another player sinks 120 OC from the economy and grants another player 280 OC which they didn't have to purchase.
This is just me trying to find a shred of logic in this otherwise almost illogical decision CS made by revoking clothing sales between players, and from there, find a solution that could lead to bringing back those sales in a way that benefits both CS and players.
I do understand that the 30% taxes do help sink out some OC and minimum prices to an extent can help that happen, but I think taxes won't sink as much OC as the gacha does.
@ SupremeTentacle
I agree with you that the tickets should (if possible by individuals) be sent in waves. Although I have a different view on which ones I think should be submitted first. While yes, less intensive and easy to implement ideas are ideal, I think suggestions that could increase sales for the company should go first. I don't know much about businesses but I'd assume ideas that generate more money would be more enticing even if it took longer. If those types of features were implemented with new content (whenever that may be), it could revive the player base a bit, and with more potential customers around, increase sales.
Again not to say I disagree with your thinking, CS could crank out more less intensive and easy to implement ideas that please players would hold them around longer, and new content would still revive the player base a bit. I'm just thinking CS (as a business) would be more inclined to pursue ideas that players want and could generate more money. Just my opinion anyways.
Btw, have fun with all those side quests..
E hana pu, a'ole'olelo wale no
JP
ヒゴミ | エミル | 電波[胎蔵] | まりか | ケイコ | メイコ
EN
Denpa | Higomi | Sadaye | Minimo | Spam Katsu | Iezaburo