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The Player Ticket-Spam Movement

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Re: The Player Ticket-Spam Movement

Postby SupremeTentacle » 05 May 2015, 20:27

Firon wrote:I think I gave up on a few other suggestions, but I might as well add them here:
-Fuuri Magatam->Fuuri Magatama (I've sent a ticket about this before... too ambitious maybe)
-Sp recovery removed as an inherent atribute from dark bone swords and demon lords mallet (as well as anything else it may be on while having no effect, it's misleading)
-Magatama drop rates (700+ daruma kills with login boost and steal attack for a chance at 1/2 magatama if I'm lucky when I can just buy Miroku's bargains for my 40th Kirin Magatama. My suggestion would be to give dungeon bosses magatama drop rates comparable to field bosses)
I think that's all I have for now... I haven't checked if M.cast speed has been fixed yet.


M. Cast speed still does nothing. In the JP status menu, they modified Physical attack speed to just attack speed now.
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Re: The Player Ticket-Spam Movement

Postby Taakun » 06 May 2015, 03:15

@ Ryxa
Just a quick run down incase you (or anyone else) may be interested in the daily gacha (more people who know it and want it, the better).
Gold tier has special colored weapons in lv 30, 50, 70 (weapons, colors, and min levels rotate, weapons also cannot be sold)
Silver tier has magatamas (magatamas are min level 70, 40 chakra, 7 purity, +4500 defense, +4500 m. defense, 3 oranament slots, grants a specific element +35, decreases another element by -20, increases attack by 2000, +10 critical force, magatamas also cannot be sold)
Red tier has skill cards 7, 8, 9 and a different combo card
Green tier has different 3 different 200% boosts (exp/drop/ryou) and dura ticket
Blue tier remains unchanged.
I think the gold tier is the only tier that changes daily...


I agree with your numbers that players almost always can get at least one or two outfits with 320 OC, but what I've noticed is that it isn't enough compared to the JP gacha. When the seifuku's came out, I spent $100 on myself and $100 on my gf's account. Out of the 2,000 OC we used that night I was able to get one seifuku, the gf, not so lucky. I spun an additional 40 times a few days later and got nothing. Same thing during the new years event. 50 spins, no outfits. Of course I've gotten lucky a few times but to me, I usually have to spend much more to get an outfit that I want (likewise, desirable outfits usually cost about 800 OC for a set). So IMO, with the chances of getting outfits increased in EN, the amount of money needed to be spent towards the gacha decreased, so to make up for that, clothing sales were revoked and in turn now forces players to spend only on the gacha which will sink all the OC used for clothing out of the economy and the profits lost from the increased clothing rates is made up by people purchasing more OC from CS since there's no lateral transfer of OC from player to player regarding clothing.
In my mind if using the scenario you provided, a player would spend $40 for 400 OC. From there they could spend 320 OC on the gacha for an outfit which results in 320 OC being lost from the economy. Or purchasing 400 OC worth of clothing from another player sinks 120 OC from the economy and grants another player 280 OC which they didn't have to purchase.
This is just me trying to find a shred of logic in this otherwise almost illogical decision CS made by revoking clothing sales between players, and from there, find a solution that could lead to bringing back those sales in a way that benefits both CS and players.
I do understand that the 30% taxes do help sink out some OC and minimum prices to an extent can help that happen, but I think taxes won't sink as much OC as the gacha does.

@ SupremeTentacle

I agree with you that the tickets should (if possible by individuals) be sent in waves. Although I have a different view on which ones I think should be submitted first. While yes, less intensive and easy to implement ideas are ideal, I think suggestions that could increase sales for the company should go first. I don't know much about businesses but I'd assume ideas that generate more money would be more enticing even if it took longer. If those types of features were implemented with new content (whenever that may be), it could revive the player base a bit, and with more potential customers around, increase sales.
Again not to say I disagree with your thinking, CS could crank out more less intensive and easy to implement ideas that please players would hold them around longer, and new content would still revive the player base a bit. I'm just thinking CS (as a business) would be more inclined to pursue ideas that players want and could generate more money. Just my opinion anyways.

Btw, have fun with all those side quests..
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Re: The Player Ticket-Spam Movement

Postby Ryxa » 06 May 2015, 04:32

Taakun wrote:Red tier has skill cards 7, 8, 9 and a different combo card

You've got me hooked with just this even.

Taakun wrote:I agree with your numbers that players almost always can get at least one or two outfits with 320 OC, but what I've noticed is that it isn't enough compared to the JP gacha. When the seifuku's came out, I spent $100 on myself and $100 on my gf's account. Out of the 2,000 OC we used that night I was able to get one seifuku, the gf, not so lucky. I spun an additional 40 times a few days later and got nothing. Same thing during the new years event. 50 spins, no outfits. Of course I've gotten lucky a few times but to me, I usually have to spend much more to get an outfit that I want (likewise, desirable outfits usually cost about 800 OC for a set). So IMO, with the chances of getting outfits increased in EN, the amount of money needed to be spent towards the gacha decreased, so to make up for that, clothing sales were revoked and in turn now forces players to spend only on the gacha which will sink all the OC used for clothing out of the economy and the profits lost from the increased clothing rates is made up by people purchasing more OC from CS since there's no lateral transfer of OC from player to player regarding clothing.
In my mind if using the scenario you provided, a player would spend $40 for 400 OC. From there they could spend 320 OC on the gacha for an outfit which results in 320 OC being lost from the economy. Or purchasing 400 OC worth of clothing from another player sinks 120 OC from the economy and grants another player 280 OC which they didn't have to purchase.
This is just me trying to find a shred of logic in this otherwise almost illogical decision CS made by revoking clothing sales between players, and from there, find a solution that could lead to bringing back those sales in a way that benefits both CS and players.
I do understand that the 30% taxes do help sink out some OC and minimum prices to an extent can help that happen, but I think taxes won't sink as much OC as the gacha does.

320 OC would be the ideal scenario with normalized rolls. This isn't the case, however, and some players receive multiple costumes in a set amount of rolls while others receive none. This also does not account for the variations within each individual clothing set. Using the Angel set for example, I've noticed that most players prefer any color other than the mint/green one. Over time, said angel costume would be of lower market value while the other 3 rise. My examples also do not account for the fact that players can set their own prices. If I were to sell my Angel Arcana, for example (Which will NEVER happen since I love that costume), I'd probably price the entire set at somewhere between 1k-1.2k OC since you can no longer roll for said set (same reason antiques in the real world are priced high). Each costume will have different values to every person, but it's safe to assume most sets will end up being sold for well over a minimum of 400 oc. A set would have to be sold for approximately 1k (1066.6666 if I mathed correctly) OC to drain the equivalent of 320 OC as tax, however. Something else not accounted for is that a player needs a gold bazaar to even attempt to sell these clothing sets, although the cost is relatively minimal and that is why I did not mention this. I doubt we have players making more than 500ish OC without ever charging on top of market earnings, so in the end players will still be spending money. Don't forget that any players that end up quitting essentially remove all their items and clothing from circulation, so players will eventually have to roll to obtain more costumes anyways.

In regards to the gacha rates differing between servers, I'm not 100% certain EN has lower or higher rates. 200usd worth of rolls (60ish rolls?) is a fairly small sample size, and I highly doubt the chance of receiving a costume is a measly 2% (1.666% if you care that much). Such a small sample doesn't really tell us much. You said something about having 1000 rolls between JP and EN, so do you mind counting all your JP rolls and saying how many gold/silver/reds you rolled? Back before the Echigo patch Rhythm confirmed with JP players that their rates for ougi (silver) was approx either 20% or 200 oc for 1 ougi (or 1 ougi per 6 rolls = 17%) and that matched up nicely with the 14-17% I got in my data. If you have the time, I'd appreciate it if you could compile your JP vs EN roll data.

tl;dr I want to see your full JP roll prize list.

Edit:
Here's my numbers for EN for what I managed to count before getting lazy (This isn't my full roll data. Just what I managed to count before I accidently closed prize history.) -
Gold - 53/590 = 8.983%
Silver - 89/590 = 15.085%
Red - 52/590 = 8.814%
Green - 178/590 = 30.169%
Blue - 218/590 = 36.949%

Since my numbers are a bit skewed because I roll the same gachas over and over even after I get costumes to get ougis, it's probably safe to assume this from my numbers:

Gold = 10%
Silver = 15%
Red = 10%
Green = 30%
Blue = 35%
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Re: The Player Ticket-Spam Movement

Postby SupremeTentacle » 06 May 2015, 09:20

Taakun wrote:
I agree with your numbers that players almost always can get at least one or two outfits with 320 OC, but what I've noticed is that it isn't enough compared to the JP gacha. When the seifuku's came out, I spent $100 on myself and $100 on my gf's account. Out of the 2,000 OC we used that night I was able to get one seifuku, the gf, not so lucky. I spun an additional 40 times a few days later and got nothing. Same thing during the new years event. 50 spins, no outfits. Of course I've gotten lucky a few times but to me, I usually have to spend much more to get an outfit that I want (likewise, desirable outfits usually cost about 800 OC for a set). So IMO, with the chances of getting outfits increased in EN, the amount of money needed to be spent towards the gacha decreased, so to make up for that, clothing sales were revoked and in turn now forces players to spend only on the gacha which will sink all the OC used for clothing out of the economy and the profits lost from the increased clothing rates is made up by people purchasing more OC from CS since there's no lateral transfer of OC from player to player regarding clothing.

Perhaps this is because of the fact that they imported the new years gacha directly from the JP server, but getting the new years specific costume seemed quite hard on NA server as well. I'll ask around a little bit just to confirm the rate difference before determining whether I agree with this point, or write it off as bad luck, as honestly, its still within the realm of possibilities. I'm not saying I don't believe you - I just want to 100% confirm.(I'm kinda lazy though, so instead of logging on JP, I might just ask buffalo or something)

Edit: Plan failed; he only buys and doesn't spin. ;-;


In my mind if using the scenario you provided, a player would spend $40 for 400 OC. From there they could spend 320 OC on the gacha for an outfit which results in 320 OC being lost from the economy. Or purchasing 400 OC worth of clothing from another player sinks 120 OC from the economy and grants another player 280 OC which they didn't have to purchase.
This is just me trying to find a shred of logic in this otherwise almost illogical decision CS made by revoking clothing sales between players, and from there, find a solution that could lead to bringing back those sales in a way that benefits both CS and players.
I do understand that the 30% taxes do help sink out some OC and minimum prices to an extent can help that happen, but I think taxes won't sink as much OC as the gacha does.

Pretty similar much in agreement with Ryxa's point. Would like to add that some players who want to buy a specific costume may not necessarily have had the money or played during the time period around which that costume was released.

@ SupremeTentacle

I agree with you that the tickets should (if possible by individuals) be sent in waves. Although I have a different view on which ones I think should be submitted first. While yes, less intensive and easy to implement ideas are ideal, I think suggestions that could increase sales for the company should go first. I don't know much about businesses but I'd assume ideas that generate more money would be more enticing even if it took longer. If those types of features were implemented with new content (whenever that may be), it could revive the player base a bit, and with more potential customers around, increase sales.

Again not to say I disagree with your thinking, CS could crank out more less intensive and easy to implement ideas that please players would hold them around longer, and new content would still revive the player base a bit. I'm just thinking CS (as a business) would be more inclined to pursue ideas that players want and could generate more money. Just my opinion anyways.

Going to say pretty much the same thing you said here. I don't disagree with your opinion either, in fact, I think its well reasoned. Thus, I'm inclined to say that we might as well just throw a larger amount of content inside of tickets and let CS themselves decide what they should choose. Although they might not really know what to do first, I'd like to hope that they'd at least to something. Hence, I'll edit some of this into the first post as well.


Btw, have fun with all those side quests..
;-;


Ryxa wrote:
Taakun wrote:Red tier has skill cards 7, 8, 9 and a different combo card

You've got me hooked with just this even.

inb4 this is why they're not giving it to us. Since ressurection is not IDable in the NA server, they might think that we'd complain we can only get it from nyankoropomf, which we probably would.

Taakun wrote:I agree with your numbers that players almost always can get at least one or two outfits with 320 OC, but what I've noticed is that it isn't enough compared to the JP gacha. When the seifuku's came out, I spent $100 on myself and $100 on my gf's account. Out of the 2,000 OC we used that night I was able to get one seifuku, the gf, not so lucky. I spun an additional 40 times a few days later and got nothing. Same thing during the new years event. 50 spins, no outfits. Of course I've gotten lucky a few times but to me, I usually have to spend much more to get an outfit that I want (likewise, desirable outfits usually cost about 800 OC for a set). So IMO, with the chances of getting outfits increased in EN, the amount of money needed to be spent towards the gacha decreased, so to make up for that, clothing sales were revoked and in turn now forces players to spend only on the gacha which will sink all the OC used for clothing out of the economy and the profits lost from the increased clothing rates is made up by people purchasing more OC from CS since there's no lateral transfer of OC from player to player regarding clothing.
In my mind if using the scenario you provided, a player would spend $40 for 400 OC. From there they could spend 320 OC on the gacha for an outfit which results in 320 OC being lost from the economy. Or purchasing 400 OC worth of clothing from another player sinks 120 OC from the economy and grants another player 280 OC which they didn't have to purchase.
This is just me trying to find a shred of logic in this otherwise almost illogical decision CS made by revoking clothing sales between players, and from there, find a solution that could lead to bringing back those sales in a way that benefits both CS and players.
I do understand that the 30% taxes do help sink out some OC and minimum prices to an extent can help that happen, but I think taxes won't sink as much OC as the gacha does.

320 OC would be the ideal scenario with normalized rolls. This isn't the case, however, and some players receive multiple costumes in a set amount of rolls while others receive none. This also does not account for the variations within each individual clothing set. Using the Angel set for example, I've noticed that most players prefer any color other than the mint/green one. Over time, said angel costume would be of lower market value while the other 3 rise. My examples also do not account for the fact that players can set their own prices. If I were to sell my Angel Arcana, for example (Which will NEVER happen since I love that costume), I'd probably price the entire set at somewhere between 1k-1.2k OC since you can no longer roll for said set (same reason antiques in the real world are priced high). Each costume will have different values to every person, but it's safe to assume most sets will end up being sold for well over a minimum of 400 oc. A set would have to be sold for approximately 1k (1066.6666 if I mathed correctly) OC to drain the equivalent of 320 OC as tax, however. Something else not accounted for is that a player needs a gold bazaar to even attempt to sell these clothing sets, although the cost is relatively minimal and that is why I did not mention this. I doubt we have players making more than 500ish OC without ever charging on top of market earnings, so in the end players will still be spending money. Don't forget that any players that end up quitting essentially remove all their items and clothing from circulation, so players will eventually have to roll to obtain more costumes anyways.

In regards to the gacha rates differing between servers, I'm not 100% certain EN has lower or higher rates. 200usd worth of rolls (60ish rolls?) is a fairly small sample size, and I highly doubt the chance of receiving a costume is a measly 2% (1.666% if you care that much). Such a small sample doesn't really tell us much. You said something about having 1000 rolls between JP and EN, so do you mind counting all your JP rolls and saying how many gold/silver/reds you rolled? Back before the Echigo patch Rhythm confirmed with JP players that their rates for ougi (silver) was approx either 20% or 200 oc for 1 ougi (or 1 ougi per 6 rolls = 17%) and that matched up nicely with the 14-17% I got in my data. If you have the time, I'd appreciate it if you could compile your JP vs EN roll data.

Adding a note that I only spoke with a small number of JP players about this, but they seemed like they were in agreement (2-3 players.) Though, one of these was Kanno. If you were around at the time, then I'm sure you (s)he know had 01928309126390127094712093712093712 rolls on both servers for... "reasons."

tl;dr I want to see your full JP roll prize list.

Edit:
Here's my numbers for EN for what I managed to count before getting lazy (This isn't my full roll data. Just what I managed to count before I accidently closed prize history.) -
Gold - 53/590 = 8.983%
Silver - 89/590 = 15.085%
Red - 52/590 = 8.814%
Green - 178/590 = 30.169%
Blue - 218/590 = 36.949%

Since my numbers are a bit skewed because I roll the same gachas over and over even after I get costumes to get ougis, it's probably safe to assume this from my numbers:

Gold = 10%
Silver = 15%
Red = 10%
Green = 30%
Blue = 35%


I got kinda lazy, so I just replied inside of the quote.
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Re: The Player Ticket-Spam Movement

Postby Tekato » 06 May 2015, 22:09

I'm sorry but I think at most there's 5-10 players that actually check the forums and with CS's incompetent forum moderation I doubt we'll get enough tickets to get their attention. But that's just my opinion, anyways good luck trying to get CS to listen to your opinions.
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Re: The Player Ticket-Spam Movement

Postby SupremeTentacle » 06 May 2015, 22:31

Tekato wrote:I'm sorry but I think at most there's 5-10 players that actually check the forums and with CS's incompetent forum moderation I doubt we'll get enough tickets to get their attention. But that's just my opinion, anyways good luck trying to get CS to listen to your opinions.


No problem, I'll just advertise in game.
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Some skill card 7's, ougi, orna'd maga and other stuff too!
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Re: The Player Ticket-Spam Movement

Postby Tekato » 07 May 2015, 00:26

SupremeTentacle wrote:
Tekato wrote:I'm sorry but I think at most there's 5-10 players that actually check the forums and with CS's incompetent forum moderation I doubt we'll get enough tickets to get their attention. But that's just my opinion, anyways good luck trying to get CS to listen to your opinions.


No problem, I'll just advertise in game.

Oh nice, I hope you guys can get enough player's attention I'd really like this game to improve. I've also sent a few tickets even tho I'm sure they wont be read.
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Re: The Player Ticket-Spam Movement

Postby Taakun » 07 May 2015, 02:36

Here's my lists. I've also excluded rolls towards the new years set with only red and blue tiers.
JP
Gold: 24/474
Silver: 25/474
Red: 43/474
Green: 165/474
Blue: 217/474

I made a separate list for the seifuku set because there's an extra tier.
Platinum: 6/116
Gold: 4/116
Silver: 8/116
Red: 7/116
Green: 42/116
Blue: 49/116

My EN list is pretty similar to yours
Gold: 85/777
Silver: 135/777
Red: 71/777
Green: 213/777
Blue: 273/777

From the information I've gathered, the chances to get an outfit are at least doubled in EN compared to JP (In EN I also spun for ougis after I got the outfits and undergarments for a particular set). Seifuku set seems even worse for clothing with the additional tier, but it could also just be terrible luck.
I'm pretty worn out for counting all this so feel free to speculate and see if my theory is plausible.

@ Ryxa
I agree with you, CS would still make money off players with clothing sales, I just think more lateral transfer of OC means less money overall for CS compared to players sinking all the OC into the gacha. Players technically could stretch their money further. I'm thinking if it's determined the EN gacha is less profitable in terms of outfits, CS would want to minimize players stretching their money to make up for any losses in the gacha. Generally speaking of course because I've had terrible luck where $100 landed me only green and blue tier capsules, and on occasion gotten multiple gold capsules from a set of 5 rolls. But that's just luck.
I'm not sure if most sets would be sold over the minimum price. As far as I've experienced in JP, most clothing items (with the exception of widely desired items like your angel outfit, or the red miko outfit) are sold at the minimum of 50 OC. For the most part (and this is just my opinion), the clothing items people like, those who have it, don't want to sell it.. If a more desirable item is listed in a bazaar, it could take time for the right buyer to come along, and usually as time goes by, players drop the prices of items they want to sell. Pantsu would be a bit tougher to sell as well since they're limited to gender and body size. This could go both ways in terms of jacking up the price or lowering it significantly. Players wanting to make a quick sale will probably sell items cheaper than what they're actually worth. Like the magatamas, there's some pretty sought after magatamas (I use bows so my example is a mango magatama) that are still sold at min price because either the player doesn't know what they're worth, or they just want some quick OC. One mans trash could be another mans treasure.

@ SupremeTentacle
I agree, there are outfits I wish I had gotten in the past that are no longer available. But in my mind, not being able to purchase something in the past could possible create impulsive buyers in the future. I think of it similarly to flash sales. Get it before its gone, or try harder (spend more) next time. New players will realized outfits are only around for a limited time and if they want something, they need to buy it nao. Although, it could work against CS negatively in a way that a player will just make do with whatever's offered instead of buy


Again these are only my speculations. And for the most part, I don't disagree with either of your reasoning's. But there should be a reason behind the revocation of clothing sales between players. The differences in gacha rates to me, is currently the only thing that stands out as far as money generating differences. And if my theory does stand correct, I personally wouldn't like to see player sales of clothing come at the cost of a gacha rated mirrored with the JP server.
(sorry if I didn't respond to all points brought up)
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Re: The Player Ticket-Spam Movement

Postby Ryxa » 07 May 2015, 05:25

Taakun wrote:Here's my lists. I've also excluded rolls towards the new years set with only red and blue tiers.
JP
Gold: 24/474
Silver: 25/474
Red: 43/474
Green: 165/474
Blue: 217/474

The thing I find most interesting here is that your data shows 5% for both gold and silver, which is much lower than our data for EN, while the rates for red are still the same as EN. It seems they took the 5% extra we have in gold and the 10% extra we have in silver and pushed it all into the blue tier.

Taakun wrote:I made a separate list for the seifuku set because there's an extra tier.
Platinum: 6/116
Gold: 4/116
Silver: 8/116
Red: 7/116
Green: 42/116
Blue: 49/116

The platinum tier was for Miyamoto Musashi, wasn't it? If I'm correct, what does rolling extra platinum tiers mean?

Taakun wrote:My EN list is pretty similar to yours
Gold: 85/777
Silver: 135/777
Red: 71/777
Green: 213/777
Blue: 273/777

Yeah, these numbers are pretty much what I got.

Taakun wrote:From the information I've gathered, the chances to get an outfit are at least doubled in EN compared to JP (In EN I also spun for ougis after I got the outfits and undergarments for a particular set). Seifuku set seems even worse for clothing with the additional tier, but it could also just be terrible luck.
I'm pretty worn out for counting all this so feel free to speculate and see if my theory is plausible.

@ Ryxa
I agree with you, CS would still make money off players with clothing sales, I just think more lateral transfer of OC means less money overall for CS compared to players sinking all the OC into the gacha. Players technically could stretch their money further. I'm thinking if it's determined the EN gacha is less profitable in terms of outfits, CS would want to minimize players stretching their money to make up for any losses in the gacha. Generally speaking of course because I've had terrible luck where $100 landed me only green and blue tier capsules, and on occasion gotten multiple gold capsules from a set of 5 rolls. But that's just luck.
I'm not sure if most sets would be sold over the minimum price. As far as I've experienced in JP, most clothing items (with the exception of widely desired items like your angel outfit, or the red miko outfit) are sold at the minimum of 50 OC. For the most part (and this is just my opinion), the clothing items people like, those who have it, don't want to sell it.. If a more desirable item is listed in a bazaar, it could take time for the right buyer to come along, and usually as time goes by, players drop the prices of items they want to sell. Pantsu would be a bit tougher to sell as well since they're limited to gender and body size. This could go both ways in terms of jacking up the price or lowering it significantly. Players wanting to make a quick sale will probably sell items cheaper than what they're actually worth. Like the magatamas, there's some pretty sought after magatamas (I use bows so my example is a mango magatama) that are still sold at min price because either the player doesn't know what they're worth, or they just want some quick OC. One mans trash could be another mans treasure.

Again these are only my speculations. And for the most part, I don't disagree with either of your reasoning's. But there should be a reason behind the revocation of clothing sales between players. The differences in gacha rates to me, is currently the only thing that stands out as far as money generating differences. And if my theory does stand correct, I personally wouldn't like to see player sales of clothing come at the cost of a gacha rated mirrored with the JP server.
(sorry if I didn't respond to all points brought up)

I completely agree with the points you have made, and my only suggestion then would be to increase EN's min price for clothing items before clothing sales are implemented (If it ever is). Of course, most people probably wouldn't be too happy about such a suggestion after they get over the hype that we got clothing sales (If we do), but I personally can't think of another way to balance out improved gacha rates in EN vs OC being removed from circulation by way of tax (Without straight up increasing tax rates again).

Also, just getting right to the point with my post this time without much reasoning behind it. I have an exam in a few minutes. *cries*
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Re: The Player Ticket-Spam Movement

Postby Tissana » 07 May 2015, 07:10

hmm :(

What I wanted is about friendship item
if the friendship level still low it's not really a problem
but when they got higher, we need to feed them by clicking the items so many times till its full
is there any ways to upgrade this?
like a new features how much can we feed them in one go, like when we buy or selling item at miroku?
I've broken 2 mouse already because I have to click them so many times to feed them :|

thank you :D
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