Queeny wrote:hiya.
I love to play a supporter role, thats why i went on full MND to be able to heal my comrades in arms. which also works fine unless they are 1-shot by several monsters. But there are several huge downside to this play style.
1. exp while in party: Noticed this with a friend. Hes lvl 14 dual sword and i run behind him to use heal I and Strike Boost III (he dealt once 4064 crit with this boost lol). i am myself a lvl 14 staff user. But at the end of a dungeon i get about half of the pool-exp then he does. The reason was discovered quickly: I only get 1/2 of the exp if i dont help (attack) to kill the monsters. this is really BS imo.
2. i cant buff myself with various buffs available on staffs (atleast sofar)
3. the difference of the heal force of different ranked skills doesnt match the SP consumption at all. Example: i have the skill "Energy Ball II" (61 SP) and "Energy Ball III" (91 SP). I heal about 245 + 2 over time with rank 2 and 275 + 5 over time with rank 3. This doesnt sum up. i have to pay 50% more SP for just a little bit more heal. This also works well with the normal "Heal" skill. from rank 1 to rank 2 the SP costs are almost doubled with a not really too great difference in heal. Thats why i prefer using lvl 1 heal skills since i would almost instantly run out of SP while team playing.
4. droprate of staffs: this might be only me, the game hates me or MND focused players in general. I rarely get any Staffs at all. i keep finding tons of silver, gold and even red equipments. especially wands, dual swords and spears. i had to play until lvl 9 with a lvl 1 staff when i first found a higher staff (lvl 10 white). This continues even until now. im now lvl 15 and only found 2 times a lvl 13 gold wand (which i lost due to a bug at lvl 12 -_-). the next staff i found is the silver lvl 21 staff... this really bugs me.
anyone can share this above mentioned issues? or is it just me?
Hey there,
1. First of all, it's not how much damage you do. I've noticed the same EXP disparity with my partner and it's not based on how much damage you do but last hitting. If you're using staff, the likelihood of getting the last hit versus a consistent DPS is very low. What I do is just last hit tougher monsters/bosses (to my partner's frustration) with Fireball 2 on my wand.
2. As far as I know, there isn't a buffing spell other than the shield one (that I've never tested on myself) so I'm assuming you're talking about the heal. In that case, First Aid is your self-heal. Also, Sanctuary is an AoE heal that will heal you. Healing is, too- but I don't remember if you get the heal as well.
3. And you're right about the different levels in heals. I have a staff with Cure 2 that costs ~71 mana in a ~280 and a long ass CD. It's good for clutch situations since I heal 700 per, but I have a secondary staff with Heal 1 which is so much more practical. Honestly, if I only have to use Heal 1, I don't ever run out of mana so I'm not sure why you are. I only run out of mana if I switch to wand to use burst/damage spells or switch to my primary staff to use Invigorate 2 on my partner consistently.
4. Are you leveling your relationship with Shizuka? I have not once encountered this problem so it might just be poor luck haha. The only problem with item drops is the game progression. You progress too fast without gaining levels so you end up being behind on items. I just did a run that gave me a level 39 drop, YEAH OKAY ONIGIRI. But yeah, I feel ya.
Sorry that I don't have specific numbers, my game isn't open atm.