Rufei wrote:Get some VIT man. At level 26 with 49 VIT, I'm able to tank hellmode Kishinden's final boss' breath for 25 damage per hit without guarding (1 damage per hit with). That should open up options.
B-but, I can kill him with 1 shot of my bow. D: (I just did, idk if 7.9k crit is overkill or not though)
I'm currently running with a POW/DEX build with a Bow/Sword/Odachi/(whatever-i-feel-like-bringing or that sword I have with that 100% crit buff), so my HP is naturally low, unless I grab that magatama with +400 HP and 15% attack (that +500 HP -80% EXP gain one is pretty much for masochists or late game chars only). Though, I'm toying with the idea of running a POW/VIT and a DEX/VIT char for OBT (and a WIS/MND, too); might make life easier when grinding and gearing.
Rufei wrote:In short, if you give options that can be abused with more lag, it discourages people without lag from playing. Case in point, if you have more lag on CBEN, you ignore entry/exit lag of your moves moreso. It also contributes to obfuscation of your position, so light lag prevents you from being sniped by Linear Cannons on single shot, whereas full-indo lets you warp around the map invulnerable to anything yet lets you hunt anything you want, until you start fixing your position with melee attacks.
Ah, I get it now. I've never played Cosmic Break, though I can probably liken it to Tribes or Legions: Overdrive, both are very latency dependent where every 100ms ping makes life harder for both you and your opponent; they don't have dodge mechanisms, but I can see the point of adding iframes on movement + lag = bad. A probably clearer example for me is Dragon Nest's PvP, you get weird stuff happening sometimes when its laggy: hitstates resetting (opponent suddenly casting a skill midair after you launch them), your skill getting cancelled on your end but still hits and breaks the superarmor of your opponent, iframes not registering, etc.
Eh, after playing for the last 8 hours, I could say that adding an iframe to dodge doesn't feel necessary anymore..... though making jump useful still sounds viable to me (at least lower some of the fences in Kyoto so I could get down faster :c)