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Enemy crit rates

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Enemy crit rates

Postby maxwell3094 » 19 Jun 2014, 18:57

Im creating this topic to ask other players about how often they would suffer critical strikes from enemies and to figure out exactly what determines the crit rate of an enemy. To start with the reason im doing this is because I would suffer A LOT of critical attacks. Id say a rough estimate of how many crits I suffer is about 1 out of every 5 enemy attacks, no matter what enemy it is, crits against me. Maybe im just really unlucky but that seems abnormally high to me and the fact that its like that for ALL enemies also seems kind of strange. I have 2 theories as to why its so high that I need help to try and confirm.

1st theory is that a defensive stat like Vit plays a role in reducing enemies crit rate against you. This seems quite believable as I was a Dex/Wis player and only put 2 or 3 points into Vit so if this DOES determine enemy crit rates it makes sense that I would suffer a lot of crits.

Now my 2nd theory is actually what I believe to be a bug/glitch. For this theory I believe that the crit rate of an enemy somehow matches the crit rate of the player that they hit. As I said before I was a Dex/Wis player so naturally I had a high crit rate compared to other "classes" and if enemies were somehow matching MY crit rate that would also explain why I suffered crits as often as I did. Honestly im more inclined to believe this theory because enemies would crit against me about as often as I hit crits and because of how all enemies seem to have the same crit rate.

So please post about how often you would have an enemy crit you and what stats you focused on so we can hopefully get an idea of what determines the enemies crit rate. It would be best if someone who put a lot of points into both Vit and Dex posted since that would make it pretty clear which theory is correct, or at least close to correct, but this should hopefully end up being enough to at least hint towards what the answer is.
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Re: Enemy crit rates

Postby Gene » 19 Jun 2014, 20:17

There's also a 3rd/4th option.
Bring a healer with you, or wear the Magatama which prevents all crits on you.
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Re: Enemy crit rates

Postby Corvalia » 19 Jun 2014, 20:24

I wouldn't waste time trying to figure out enemy crit rates, that's just a game of RNG anyways.


I started wearing the Magatama that gets rid of crits due to the fact that when blocking, normal hits were doing like 100 dmg.

Crit while blocking? HAH HAH 2200 DMG YOU'RE DEAD. Well not really since I have 3k HP, but you get the idea.
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Re: Enemy crit rates

Postby maxwell3094 » 19 Jun 2014, 23:38

Gene wrote:There's also a 3rd/4th option.
Bring a healer with you, or wear the Magatama which prevents all crits on you.

Well yes im not an idiot and I am well aware of that magatama. Hell I even made the thing (minimum level 25 makes me sad) and I always carry a staff with rank 1 first aid anyway. Regardless though that's not the point of this thread. The point of this thread is to learn WHAT determines the enemy crit rate in preparation for release.

For example lets assume the first theory is right. Now I know for when the next test starts that I should probably put more points into Vit than I did this time and that the magatama probably isn't needed. Or if the second theory is right I know that enemies will have my own crit rate and so I can completely ignore Vit and be a glass cannon again but ill need to make the magatama as soon as possible. Well actually if the second theory is right and it is in fact a bug it needs to be fixed but that's besides the point.
Alpha: Level 37 alpha clearer
Release: Level 119 cautious type (Press F to pay respects)
Boss guide - viewtopic.php?f=12&t=8143&p=29482#p29482
Last added: Abyss Gargoyle
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Joined: 13 Nov 2013, 16:13

Re: Enemy crit rates

Postby TheTMD » 20 Jun 2014, 03:07

I think higher lv enemy to your lv => higher chance you get crit from them , when I grind at shinoda hell while I lv 3x they crit me quite often but after 4x it pretty rare
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